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Race.csproj
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Race.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{988CD1D8-48ED-4C19-8953-79FAFDBB34DD}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Race</RootNamespace>
<AssemblyName>Race</AssemblyName>
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\..\..\..\SERVERS\GameServer\Grand Theft Auto\GTA V\gamemodes\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Colorful.Console, Version=1.0.5.0, Culture=neutral, PublicKeyToken=cc1f2a0d977b1e28, processorArchitecture=MSIL">
<HintPath>..\packages\Colorful.Console.1.0.5\lib\net452\Colorful.Console.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="GTAServer">
<HintPath>..\Server\bin\Debug\GTAServer.exe</HintPath>
</Reference>
<Reference Include="Lidgren.Network, Version=2012.1.7.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\Lidgren.Network.1.0.2\lib\net451\Lidgren.Network.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="MaxMind.Db, Version=2.0.0.0, Culture=neutral, PublicKeyToken=66afa4cc5ae853ac, processorArchitecture=MSIL">
<HintPath>..\packages\MaxMind.Db.2.0.0\lib\net45\MaxMind.Db.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="MaxMind.GeoIP2, Version=2.6.0.0, Culture=neutral, PublicKeyToken=66afa4cc5ae853ac, processorArchitecture=MSIL">
<HintPath>..\packages\MaxMind.GeoIP2.2.6.0\lib\net45\MaxMind.GeoIP2.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>..\packages\Newtonsoft.Json.9.0.1\lib\net45\Newtonsoft.Json.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="protobuf-net, Version=2.1.0.0, Culture=neutral, PublicKeyToken=257b51d87d2e4d67, processorArchitecture=MSIL">
<HintPath>..\packages\protobuf-net.2.1.0\lib\net451\protobuf-net.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Numerics" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Gamemode.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Race.cs" />
<Compile Include="VehicleHashes.cs" />
</ItemGroup>
<ItemGroup>
<None Include="app.config" />
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>