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vtkHeap.cxx
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vtkHeap.cxx
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/*=========================================================================
Program: Visualization Toolkit
Module: vtkHeap.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkCommonMiscModule.h" // For export macro
#include "vtkHeap.h"
#include "vtkObjectFactory.h"
#include <cstddef>
vtkStandardNewMacro(vtkHeap);
static size_t vtkGetLongAlignment()
{
struct vtkTestAlignLong
{
char pad;
long x;
};
return offsetof(vtkTestAlignLong, x);
}
class VTKCOMMONMISC_EXPORT vtkHeapBlock
{
public:
char* Data;
vtkHeapBlock* Next;
size_t Size; //Variable size guards against block size changing from SetBlockSize()
//or large requests greater than the standard block size.
vtkHeapBlock(size_t size):Next(0),Size(size)
{this->Data = new char [size];}
~vtkHeapBlock()
{delete [] this->Data;}
};
vtkHeap::vtkHeap()
{
this->BlockSize = 256000;
this->NumberOfBlocks = 0;
this->NumberOfAllocations = 0;
this->Alignment = vtkGetLongAlignment();
this->First = 0;
this->Last = 0;
this->Current = 0;
this->Position = 0;
}
vtkHeap::~vtkHeap()
{
this->CleanAll();
}
void vtkHeap::SetBlockSize(size_t _arg)
{
vtkDebugMacro(
<< this->GetClassName() << " (" << this << "): setting BlockSize to "
<< static_cast<int>(_arg));
if (this->BlockSize != _arg)
{
this->BlockSize = _arg;
this->Modified();
}
}
void* vtkHeap::AllocateMemory(size_t n)
{
if ( n%this->Alignment ) //4-byte word alignement
{
n += this->Alignment - (n%this->Alignment);
}
size_t blockSize = (n > this->BlockSize ? n : this->BlockSize );
this->NumberOfAllocations++;
if ( ! this->Current ||
(this->Position + n) >= this->Current->Size )
{
this->Add(blockSize);
}
char *ptr = this->Current->Data + this->Position;
this->Position += n;
return ptr;
}
// If a Reset() was invoked, then we reuse memory (i.e., the list of blocks)
// or allocate it as necessary. Otherwise a block is allocated and placed into
// the list of blocks.
void vtkHeap::Add(size_t blockSize)
{
this->Position = 0; //reset to the beginning of the block
if ( this->Current && this->Current != this->Last &&
this->Current->Next->Size >= blockSize ) //reuse
{
this->Current = this->Current->Next;
}
else //allocate a new block
{
this->NumberOfBlocks++;
vtkHeapBlock* block = new vtkHeapBlock(blockSize);
if (!this->Last)
{
this->First = block;
this->Current = block;
this->Last = block;
return;
}
this->Last->Next = block;
this->Last = block;
this->Current = block;
}
}
void vtkHeap::CleanAll()
{
this->Current = this->First;
if (!this->Current) { return; }
while (this->DeleteAndNext())
{
;
}
this->First = this->Current = this->Last = 0;
this->Position = 0;
}
vtkHeapBlock* vtkHeap::DeleteAndNext()
{
if (this->Current)
{
vtkHeapBlock* tmp = this->Current;
this->Current = this->Current->Next;
delete tmp;
return this->Current;
}
else
{
return 0;
}
}
void vtkHeap::Reset()
{
this->Current = this->First;
this->Position = 0;
}
char* vtkHeap::StringDup(const char* str)
{
char *newStr = static_cast<char*>(this->AllocateMemory(strlen(str)+1));
strcpy(newStr,str);
return newStr;
}
void vtkHeap::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
os << indent << "Block Size: " << static_cast<int>(this->BlockSize) << "\n";
os << indent << "Number of Blocks: " << this->NumberOfBlocks << "\n";
os << indent << "Number of Allocations: " << this->NumberOfAllocations << "\n";
os << indent << "Current bytes allocated: "
<< ((this->NumberOfBlocks-1)*static_cast<int>(this->BlockSize) +
static_cast<int>(this->Position)) << "\n";
}