Super Space Shooter is a Unity demo game showing simple mechanics such as audio, animations, AI and UI. The purpose of this project is to give beginner developers a stepping stone into creating their own games. Videos showing how Super Space Shooter was created from the beginning can be found here:
- Unity Game Development - Part 1 - Coming Soon
- Unity Game Development - Part 2 - Coming Soon
- Unity Game Development - Part 3 - Coming Soon
Note: Development challenges will be made available in the coming weeks.
Super Space Shooter is a bare bones game that has many opportunities to be extended and enhanced to draw players in. Development challenges are designed to get new developers used to breaking down a large problem (making a game) into smaller, bite sized chunks. It is important to note that the challenges are not meant to be step-by-step instructions on how to solve a problem in Unity but instead encourage research and experimentation. By the end of the challenges you'll have a complete space shooter game with better visuals, power ups, customizations, player profiles and AI improvements.
Note: Some challanges may depend on another being completed. For example, adding achievements depend on a player profile.
- Easy Development Challenges - Coming Soon
- Medium Development Challenges - Coming Soon
- Hard Development Challenges - Coming Soon
This project uses the Luckiest Guy Font and graphics/sounds provied by Kenney. Assets can be found at http://kenney.nl/. The exact asset packs used are: