If you are here is because you want to learn about LibreSprite source
code. We'll try to write in these README.md
files a summary of each
module/library.
LibreSprite is separated in the following layers/modules:
These libraries are easy to be used and embedded in other software because they don't depend on any other component.
- base: Core/basic stuff, multithreading, utf8, sha1, file system, memory, etc.
- clip: Clipboard library.
- css: Pseudo-style sheet library.
- fixmath: Fixed point operations (original code from Allegro code by Shawn Hargreaves).
- flic: Library to load/save FLI/FLC files.
- gfx: Abstract graphics structures like point, size, rectangle, region, color, etc.
- observable: Signal/slot functions.
- scripting: JavaScript engine.
- undo: Generic library to manage a history of undoable commands.
- wacom: Wacom definitions to use Wintab API.
- cfg (base): Library to load/save .ini files.
- gen (base): Helper utility to generate C++ files from different XMLs.
- doc (base, fixmath, gfx): Document model library.
- she (sdl2, base, gfx, wacom): Platform abstraction layer.
- filters (base, doc, gfx): Effects for images.
- render (base, doc, gfx): Library to render documents.
- ui (base, gfx, she): Portable UI library (buttons, windows, text fields, etc.)
- app (base, doc, filters, fixmath, gfx, pen, render, scripting, she, ui, undo)
- main (app, base, she, ui)
On Windows, you can use F5 to show the amount of used memory. Also
Ctrl+Shift+Q
crashes the application in case that you want to test
the anticrash feature or your need a memory dump file.