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doginvaders.cpp
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doginvaders.cpp
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#include "doginvaders.h"
#include "ui_doginvaders.h"
#include <list>
DogInvaders::DogInvaders(QString fileName, QString filePath, QWidget *parent) :
QDialog(parent),
ui(new Ui::DogInvaders) {
//Load the file information
reader.setup(fileName, filePath);
ui->setupUi(this);
this->resize(WIDTH, HEIGHT);
setStyleSheet("background-color: #000000;");
loadFactories();
loadTimer();
loadButtons();
paused = false;
}
DogInvaders::~DogInvaders() {
delete button;
delete color;
delete sizes;
delete ui;
}
/****************** LOAD FUNCTIONS ************************************/
//If we change our design to abstract, we probably don't need this.. ;)
void DogInvaders::loadFactories() {
//load the factories!
bulletFactory.set(HEIGHT, WIDTH);
shipFactory.set(&bulletFactory, HEIGHT, WIDTH);
//Since there is only currently one ship we can just make one now... for testing?
player = shipFactory.createShip(reader.getSize(), reader.getColor(), reader.getCoord(), reader.getMove());
}
void DogInvaders::loadTimer() {
QTimer *timer = new QTimer(this);
connect(timer, SIGNAL(timeout()), this, SLOT(nextFrame()));
timer->start(32);
}
void DogInvaders::loadButtons() {
//pause button is init here instead of its own
//class because it's always visible.
button = new QPushButton("Pause", this);
button->setGeometry(QRect(0, 0, 100, 30));
button->setStyleSheet("background-color: white");
connect(button, SIGNAL(clicked()), this, SLOT(pause()));
//color button...
color = new ColorButton(100, 0, this);
//size buttons!
sizes = new SizeButton(200, 0, this);
}
/********** COLOUR STUFF ***********/
void DogInvaders::displayColorOptions() {
color->displayOptions();
}
void DogInvaders::setColor(std::string col) {
//convert to Qstring
QString color = QString::fromStdString(col);
player->setColor(color);
reader.setColor(col);
}
void DogInvaders::setRed() {
setColor("Red");
}
void DogInvaders::setOrange() {
setColor("Orange");
}
void DogInvaders::setYellow() {
setColor("Yellow");
}
void DogInvaders::setGreen() {
setColor("Green");
}
void DogInvaders::setBlue() {
setColor("Blue");
}
/*********** SIZE CHANGES *************/
void DogInvaders::setSizeShip(std::string size)
{
QString fix = QString::fromStdString(size);
player->setSize(fix);
reader.setSize(size);
}
void DogInvaders::setTiny() {
setSizeShip("Tiny");
}
void DogInvaders::setNormal() {
setSizeShip("Normal");
}
void DogInvaders::setLarge() {
setSizeShip("Large");
}
void DogInvaders::setGiant() {
setSizeShip("Giant");
}
/********** PAUSED *******************/
//get all the items and pause their timers
void DogInvaders::pause() {
//if currently not paused, the stop the game
if (!paused) {
stopItems();
} else {
startItems();
}
//show the color menu
color->displayMenu(paused);
sizes->displayMenu(paused);
}
void DogInvaders::stopItems() {
player->stop();
//draw each bullet
std::list<Bullet*> bullets = bulletFactory.bullets;
std::list<Bullet*>::iterator bit = bullets.begin();
while (bit != bullets.end()) {
Bullet* current = *bit;
current->stop();
bit++;
}
paused = true;
button->setText("Start");
}
void DogInvaders::startItems() {
player->start();
std::list<Bullet*> bullets = bulletFactory.bullets;
std::list<Bullet*>::iterator bit = bullets.begin();
while (bit != bullets.end()) {
Bullet* current = *bit;
current->start();
bit++;
}
paused = false;
button->setText("Pause");
}
/************* DRAWING OF FRAMES ***********/
//Later on, we could change into Abstract Factory Method.
void DogInvaders::paintEvent(QPaintEvent *event) {
QPainter painter(this);
//draw each bullet
std::list<Bullet*> bullets = bulletFactory.bullets;
std::list<Bullet*>::iterator bit = bullets.begin();
while (bit != bullets.end()) {
Bullet* current = *bit;
painter.drawPixmap(current->getX(), current->getY(), current->getImage());
bit++;
}
//draw player ship
painter.drawPixmap(player->getX(), player->getY(),player->getImage());
//in Stage 2, draw the enemies...
}
//actual animations; loads items to redraw
void DogInvaders::nextFrame() {
update();
}