- Germany
Highlights
- Pro
Stars
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
NanoRT, single header only modern ray tracing kernel.
High dynamic range (HDR) image viewer for graphics people
Screen capture, OCR and translation tool.
The main repository for the FidelityFX SDK.
Basic cloth simulation using Verlet integration
An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license
vulkan abstraction layer that represent frame as a task graph
A barebones sample application to get you jump started with DirectX Raytracing (DXR)!
C++ library for reading and writing of numpy's .npy files
optimized screen-space ambient occlusion, cache-aware hbao
generic, lock-free, concurrent skip list implementation
HDR IO taken from other open source projects.
SirKero / Falcor
Forked from NVIDIAGameWorks/FalcorReal-Time Rendering Framework