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node_main_instance.h
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node_main_instance.h
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#ifndef SRC_NODE_MAIN_INSTANCE_H_
#define SRC_NODE_MAIN_INSTANCE_H_
#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#include "node.h"
#include "util.h"
#include "uv.h"
#include "v8.h"
namespace node {
// TODO(joyeecheung): align this with the Worker/WorkerThreadData class.
// We may be able to create an abstract class to reuse some of the routines.
class NodeMainInstance {
public:
NodeMainInstance(const NodeMainInstance&) = delete;
NodeMainInstance& operator=(const NodeMainInstance&) = delete;
NodeMainInstance(NodeMainInstance&&) = delete;
NodeMainInstance& operator=(NodeMainInstance&&) = delete;
NodeMainInstance(uv_loop_t* event_loop,
const std::vector<std::string>& args,
const std::vector<std::string>& exec_args);
~NodeMainInstance();
// Start running the Node.js instances, return the exit code when finished.
int Run();
private:
// TODO(joyeecheung): align this with the CreateEnvironment exposed in node.h
// and the environment creation routine in workers somehow.
std::unique_ptr<Environment> CreateMainEnvironment(int* exit_code);
std::vector<std::string> args_;
std::vector<std::string> exec_args_;
std::unique_ptr<ArrayBufferAllocator> array_buffer_allocator_;
v8::Isolate* isolate_;
std::unique_ptr<IsolateData> isolate_data_;
};
} // namespace node
#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#endif // SRC_NODE_MAIN_INSTANCE_H_