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Dodge_The_Rock.js
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Dodge_The_Rock.js
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/*
@title: Dodge_The_Rock
@author: dutamot
*/
const player = "p"
const wall = "w"
const background = "n"
const background2 = "b"
setLegend(
[player, bitmap`
................
................
......00000.....
......00000.....
......0.0.0.....
......0...0.....
.......000......
......00000.....
.....0000000....
.....0000000....
....00.000.00...
....00.000.00...
.......000......
......00.00.....
......0...0.....
.....00...00....`],
[wall, bitmap`
................
................
................
......00000.....
.....00...0.....
.....00...000...
....00000..00...
....0..000000...
....0.0...000...
....00000.000...
....0....0000...
....000.00000...
.....0000000....
......00000.....
................
................`],
[background, bitmap`
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222
2222222222222222`],
[background2, bitmap`
1111111111111111
1111111111111111
1111111111111111
1111111111111111
1111111111111111
1111111111111111
1111111111111111
1111111111111111
1111111111111111
1111111111111111
1111111111111111
1111111111111111
1111111111111111
1111111111111111
1111111111111111
1111111111111111`],
)
setMap(map`
........
.p......
........
........`)
setBackground(background);
var speed = 100;
var isGameOver = false;
var r = 0;
var score = 0;
onInput("w", () => {
getFirst(player).y -= 1;
});
onInput("s", () => {
getFirst(player).y += 1;
});
function genWall() {
r = Math.floor(Math.random() * 4);
addSprite(7, r, wall);
}
function gameLoop() {
getAll(wall).forEach((w) => {
if (w.x == 0) {
w.remove();
score++;
} else {
w.x -= 1;
};
});
if (getAll(wall).length == 0) {
genWall();
}
addText(`Score: ${score}`, {x: 9, y: 14,color: color`0`})
const targetNumber = tilesWith(wall).length;
const numberCovered = tilesWith(wall, player).length;
if (numberCovered === targetNumber) {
lost();
}
if(score<10){
speed -= (100-speed);
if (!isGameOver) {
setTimeout(gameLoop, speed);
}
}
else if(score<20){
speed = 85
speed -= (85-speed);
if (!isGameOver) {
setTimeout(gameLoop, speed);
}
addText("medium", {x: 7, y: 1, color: color`3`})
}
else if(score<30){
speed = 75
speed -= (75-speed);
if (!isGameOver) {
setTimeout(gameLoop, speed);
}
addText("hard ", {x: 7, y: 1, color: color`3`})
}
else{
speed = 60
speed -= (60-speed);
if (!isGameOver) {
setTimeout(gameLoop, speed);
}
addText("extreme", {x: 7, y: 1, color: color`3`})
}
}
function lost() {
isGameOver = true;
console.log("You lost");
setMap(map`
........
........
........
........
........
........
........
........`);
clearText();
addText("Game over!", {x: 5, y: 7, color: color`0`})
addText(`Score: ${score}`, {x: 5, y: 9, color: color`0`})
}
gameLoop()