forked from Realm667/WolfenDoom
-
Notifications
You must be signed in to change notification settings - Fork 0
/
sndinfo.txt
2914 lines (2579 loc) · 74.7 KB
/
sndinfo.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
//////////
//MENUES//
//////////
menu/activate menuopen // Activate a new menu
menu/backup menucls // Backup to previous menu
menu/change menuslid // Select new value for option
menu/choose menupick // Choose a menu item
menu/clear menucls // Close top menu
menu/cursor menumove // Move cursor up/down
menu/dismiss menupick // Dismiss a prompt message
menu/invalid menuslid // Menu not available
menu/prompt menuopen // Activate a prompt "menu"
$pitchshift menu/activate 0
$pitchshift menu/backup 0
$pitchshift menu/change 0
$pitchshift menu/choose 0
$pitchshift menu/clear 0
$pitchshift menu/cursor 0
$pitchshift menu/dismiss 0
$pitchshift menu/invalid 0
$pitchshift menu/prompt 0
conv/cursor convmove // Move cursor up/down in conversation
$pitchshift conv/cursor 0
$random menu/quit1 { scrm1 scrm2 scrm3 scrm4 scrm5 }
$random menu/quit2 { scrm1 scrm2 scrm3 scrm4 scrm5 }
///////////
//WEAPONS//
///////////
//Astrostein
astrochaingun/fire dslasgun
astrohitflesh astrohf
astrolauncher/bounce dslasgn3
astrolauncher/explode dslsfirx
astrolauncher/fire dslsfir
astroplasmaexplode dsasexpl
astroricochet astroric
astroricochet dsasrico
astroshotgun/fire dslasgn2
astrostein/explosion ASTEXP02
$random astrostein/hitler_act {astrostein/hitler_act1 astrostein/hitler_act2 astrostein/hitler_act3}
astrostein/hitler_act1 ashtac01
astrostein/hitler_act2 ashtac02
astrostein/hitler_act3 ashtac03
$rolloff astrostein/hitler_act 1280 1600
astrowhiz astrowz
pickup/armorshard AMRSHRD
weapons/rezfull DSREZFUL
weapons/rezhit DSREZHIT
weapons/rezidle DSREZIDL
$pitchshift weapons/rezidle 0 //mxd
weapons/rezup dsrezup
pickup/bandage DSBANDG
DSPAPR1 DSPAPR1
DSPAPR2 DSPAPR2
DSPAPR3 DSPAPR3
$random pickup/papers {DSPAPR1 DSPAPR2 DSPAPR3}
pickup/radiopk DSRADPK
pickup/mealfood DSFDPCK
pickup/uniform DSUNIF
pickup/item DSITEMUP
pickup/generic pickup
activate/gier chaching
activate/macht SPIRDI3
//Commander Keen
ckeen/blowgun ckblowg
ckeen/flag ckflag
ckeen/gem ckgem
ckeen/gemuse ckugem
ckeen/gun ckgun
ckeen/hit ckhit
ckeen/kill ckkill
ckeen/klick ckklick
ckeen/life cklife
ckeen/madmushroombounce ckmadmus
ckeen/pickup ckpickup
ckeen/raindrop ckraindr
ckeen/shoot ckshoot
ckeen/shothit ckshoth
ckeen/slugpoo ckslugpo
ckeen/starting ckbegin
ckeen/switch ckswitch
ckeen/lick/attack cklickf
ckeen/wormouth/attack ckwormf
ckeen/mine/explode ckmineex
ckeen/smirky/steal cksmirti
ckeen/smirky/teleport cksmirto
ckeen/dopefish/burp ckdopebu
ckeen/mimrock/bounce ckhead
ckeen/lindsey/touch cklindse
ckeen/pogo ckpogo
ckeen/keen_death ckdead
ckeen/keen_helmet ckhead
ckeen/keen_jump ckjump
ckeen/keen_land ckland
ckeen/keen_pain ckpain // Modified version of the original CK stats screen appearance sound
ckeen/noway cknoway
ckeen/exit ckexit
ckeen/message ckmessag
ckeen/climb ckclimb
ckeen/berkeloid/attack ckberka
ckeen/skypest/squish ckskypsq
ckeen/secret cklindse
//Commander Keen player class
$playersound keen male *death ckdead
$playersounddup keen male *xdeath *death
$playersound keen male *pain100 ckpain // Doesn't work when morphed... A_Pain always defaults to local actor's PainSound if morphed...
$playersounddup keen male *pain75 *pain100
$playersounddup keen male *pain50 *pain100
$playersounddup keen male *pain25 *pain100
$playersound keen male *grunt null
$playersound keen male *land ckland
$playersound keen male *usefail cknoway
//Commander Keen floors
ckeen/keen_step1 ckstep1
ckeen/keen_step2 ckstep2
$random floor/keeny { ckeen/keen_step1 ckeen/keen_step2 }
//$limit floor/keeny 2
$volume floor/keeny 0.5
//Shell Casings
$random bulletcasing/bounce {bcase1 bcase2 bcase3 bcase4}
$rolloff bulletcasing/bounce 64 512
bcase1 bcase1
bcase2 bcase2
bcase3 bcase3
bcase4 bcase4
$random shellcasing/bounce {scasesb1 scasesb2}
$rolloff shellcasing/bounce 64 512
$random shellcasing/stop {scases1 scases2 scases3}
scases1 scases1
scases2 scases2
scases3 scases3
scasesb1 scasesb1
scasesb2 scasesb2
//Weapon select sounds
select/bazooka bazoosel
select/heavywpn hwpnsel
select/mg mgsel
select/mp44 mp44sel
select/pistol pstlsel
select/rifle riflesel
select/shotgun shotsel
select/smg smgsel
select/knife knifesel
select/shovel shovlsel
//Dryfire
weapon/dryfire click
//Kick
kick/hit KICKHIT
//Knife
knife/swing KNSWNG
knife/hit KNHITB
knife/stone KNSTON
$alias knife/select select/knife
$random knife/random { knife/swing knife/stone }
//Shovel
$random shovel/impact {shovel/impact1 shovel/impact2}
shovel/impact1 dsshvi1
shovel/impact2 dsshvi2
shovel/wall dsshvi3
$alias shovel/select select/shovel
$random shovel/miss {shovel/miss1 shovel/miss2 shovel/miss3}
shovel/miss1 dsshvw1
shovel/miss2 dsshvw2
shovel/miss3 dsshvw3
//Luger P-08
luger/fire lugrfire
luger/reload lugrload
$alias luger/select select/pistol
//Walther P-38
walther/fire waltfir
walther/reload loadp38
$alias walther/select select/pistol
//M1897 Trenchgun
shotgun/fire SHOTFIRE
shotgun/load SHOTLOAD
shotgun/pump SHOTPUMP
$alias shotgun/select select/shotgun
//Browning Auto-5
browning/fire ba5fire
browning/load ba5load
browning/cock ba5cock
$alias browning/select select/shotgun
//MP-40
mp40/fire mp40fire
mp40/reload loadmp40
$alias mp40/select select/mp44
//Sten Mk-II
sten/fire STENFIRE
sten/reload STENLOAD
$alias sten/select select/smg
//Gewehr 43
g43/fire m1fire
g43/reload loadg43
$alias g43/select select/rifle
//Karabiner 98k
mauser/fire DSMAUS
mauser/cock DSMCLACK
mauser/open DSPOP
mauser/insert DSINSERT
mauser/shut DSCLACK
mauser/scope KSCOPE1
$alias mauser/select select/rifle
//Pyrolight
flamer/fire dsfthrow
flamer/steam dssteam
flamer/napalm THERMFIR
flamer/reload THERMRLD
$alias flamer/select select/heavywpn
//Nebelwerfer
nebelwerfer/fire dsnebsht
nebelwerfer/xplode dsnebxpl
$alias nebelwerfer/select select/heavywpn
//Panzerschreck
panzer/fire panzfire
panzer/load panzload
panzer/fly panzfly
panzer/explode panzexpl
$alias panzer/select select/bazooka
$rolloff panzer/explode 1280 4096
//UMG43
chaingun/fire dscgun
chaingun/start chaingo
chaingun/loop chainlp
chaingun/stop chainstp
chaingun/get p_cgun
chaingun/alt1 chnalt1
chaingun/alt2 chnalt2
chaingun/alt3 chnalt3
$alias chaingun/select select/heavywpn
$random chaingun/altfire {chaingun/alt1 chaingun/alt2 chaingun/alt3}
$random grenade/throw { grenthr1 grenthr2 grenthr3 }
$random grenade/bounce { grenbnc1 grenbnc2 grenbnc3 grenbnc4 }
$random grenade/explode { grenexp1 grenexp2 grenexp3 grenexp4 }
grenthr1 grenthr1
grenthr2 grenthr2
grenthr3 grenthr3
grenbnc1 grenbnc1
grenbnc2 grenbnc2
grenbnc3 grenbnc3
grenbnc4 grenbnc4
grenexp1 grenexp1
grenexp2 grenexp2
grenexp3 grenexp3
grenexp4 grenexp4
grenade/pickup grenpick
//Flare
Flare/Light FLARLITE
Flare/Loop FLARLOOP
$Volume Flare/Light 0.5
$Volume Flare/Loop 0.5
$Limit Flare/Loop 5
//Cluster Nailbomc
clusterbomb/explode NAILFIRE
clusterbomb/debrisbounce NAILCLIK
clusterbomb/fire NAILSHOT
//Feuerbrand
$random sword/hit { sword1 sword2 sword3 }
sword1 DSSWDHT1
sword2 DSSWDHT2
sword3 DSSWDHT3
$random sword/wall { swordwall1 swordwall2 swordwall3 swordwall4 }
swordwall1 DSSWDWAL
swordwall2 DSSWDWL2
swordwall3 DSSWDWL3
swordwall4 DSSWDWL4
$random sword/swing { swordswing1 swordswing2 swordswing3 }
swordswing1 DSSHVW1
swordswing2 DSSHVW2
swordswing3 DSSHVW3
sword/draw DSSWDUP
$random flamesword/hit { fsword1 fsword2 fsword3 }
fsword1 DSFWDHT1
fsword2 DSFWDHT2
fsword3 DSFWDHT3
flamesword/swing DSFWDSWG
//Tesla
tesla/kill TESLA_KL
tesla/fire TESLA_LG
tesla/alt TESLA_SM
tesla/hum TESLA
tesla/raise TESLASEL
// Electrical Arc
$random electrical/shock { electrical/shock1 electrical/shock2 electrical/shock3 electrical/shock4 }
electrical/shock1 elec1
electrical/shock2 elec2
electrical/shock3 elec3
electrical/shock4 elec4
$limit electrical/shock 1 512
$volume electrical/shock 0.125
// Cleaver
DSPFWOOD DSPFWOOD
Cleaver/Crash CLEAVER
//Bullet Whizzes & Suchwise
$random ricochet { rico1 rico2 rico3 rico4 rico5 rico6 rico7 rico8 rico9 }
$random whiz { whiz1 whiz2 whiz3 }
$random hitflesh { hitflesh1 hitflesh2 hitflesh3 hitflesh4 hitflesh5 hitflesh6 hitflesh7 hitflesh8 hitflesh9 }
rico1 trceric1
rico2 trceric2
rico3 trceric3
rico4 trceric4
rico5 trceric5
rico6 trceric6
rico7 trceric7
rico8 trceric8
rico9 trceric9
whiz1 trcefly1
whiz2 trcefly2
whiz3 trcefly3
hitflesh1 trcehit1
hitflesh2 trcehit2
hitflesh3 trcehit3
hitflesh4 trcehit4
hitflesh5 trcehit5
hitflesh6 trcehit6
hitflesh7 trcehit7
hitflesh8 trcehit8
hitflesh9 trcehit9
$random world/barrelboom {grnx1 grnx2 grnx3 grnx4}
grnx1 dsbarex1
grnx2 dsbarex2
grnx3 dsbarex3
grnx4 dsbarex4
//////////
//PLAYER//
//////////
//Regular stuff
$playersound player male *death wwdthlo
$playersound player male *xdeath wwdthhi
$playeralias player male *pain100 lowpain
$playeralias player male *pain75 medpain
$playeralias player male *pain50 hipain
$playeralias player male *pain25 critpain
$playeralias player male *grunt oof
$playersound player male *land wwoof
$playersound player male *usefail wwnoway
$random critpain { p1-1 p1-2 p1-3 p1-4 p1-5 p1-6 }
$random hipain { p2-1 p2-2 p2-3 p2-4 p2-5 p2-6 }
$random medpain { p3-1 p3-2 p3-3 p3-4 p3-5 }
$random lowpain { p4-1 p4-2 p4-3 p4-4 }
$random oof { poof-1 poof-2 poof-3 poof-4 poof-5 }
p4-1 plpain41
p4-2 plpain42
p4-3 plpain43
p4-4 plpain44
p3-1 plpain31
p3-2 plpain32
p3-3 plpain33
p3-4 plpain34
p3-5 plpain35
p2-1 plpain21
p2-2 plpain22
p2-3 plpain23
p2-4 plpain24
p2-5 plpain25
p2-6 plpain26
p1-1 plpain11
p1-2 plpain12
p1-3 plpain13
p1-4 plpain14
p1-5 plpain15
p1-6 plpain16
poof-1 ploof1
poof-2 ploof2
poof-3 ploof3
poof-4 ploof4
poof-5 ploof5
//Ryan for C3M0_B
$playeralias ryan male *death rdthlo
$playeralias ryan male *xdeath rdthhi
$playeralias ryan male *pain100 rlowpain
$playeralias ryan male *pain75 rmedpain
$playeralias ryan male *pain50 rhipain
$playeralias ryan male *pain25 rcritpain
$playeralias ryan male *grunt oof
$playersound ryan male *land wwoof
$playersound ryan male *usefail wwnoway
$random rlowpain { p1-1r p1-2r p1-3r }
$random rmedpain { p2-1r p2-2r p2-3r}
$random rhipain { p3-1r p3-2r p3-3r }
$random rcritpain { p41-1r p4-2r p4-3r }
$random rdthlo { pd-1r pd-2r pd-3r pd-4r }
$random rdthhi { pd-1r pd-2r pd-3r pd-4r }
p1-1r rplpn01
p1-2r rplpn02
p1-3r rplpn03
p2-1r rplpn04
p2-2r rplpn05
p2-3r rplpn06
p3-1r rplpn07
p3-2r rplpn08
p3-3r rplpn09
p41-1r rplpn10
p4-2r rplpn11
p4-3r rplpn12
pd-1r rplpn13
pd-2r rplpn14
pd-3r rplpn15
pd-4r rplpn16
//Burning
$random death/burning { burndth1 burndth2 burndth3 burndth4 burndth5 burndth6 burndth7 burndth8 burndth9 burndtha burndthb burndthc }
burndth1 burndth1
burndth2 burndth2
burndth3 burndth3
burndth4 burndth4
burndth5 burndth5
burndth6 burndth6
burndth7 burndth7
burndth8 burndth8
burndth9 burndth9
burndtha burndtha
burndthb burndthb
burndthc burndthc
//Sprint Breathe
player/breathing PLAYBRTH
player/gasmask MASKBRTH
//BJ Dead Body Falling on ground for Nash's death camera
$random death/bjfall {bjfall1 bjfall2}
bjfall1 bjfall1
bjfall2 bjfall2
//Miscellaneous
misc/alert alert //mxd
misc/gadget_pickup GDPICKUP
misc/armor_pkup dsgetarm
misc/armor_body DSBARMOR
misc/armor_head DSHARMOR
misc/drink DRINK
misc/health_pkup dsgethlt
misc/k_pkup dsgetkey
misc/objective_acc apply
misc/objective_add typekey
misc/achievement "sounds/misc/achievement.ogg"
$limit misc/achievement 1
misc/secret secret
misc/typewriter typewrit
misc/w_pkup dsgetwep
misc/windmill "sounds/props/windmill.ogg" //mxd
$random misc/ammo_pkup {dsammup1 dsammup2}
dsammup1 dsammup1
dsammup2 dsammup2
misc/mayan_pickup mayapick
$rolloff world/spark 64 512 //mxd
/////////////////
//MAPS SPECIALS//
/////////////////
//Indy Jingle in C1M6
indyjing indyjing
//Fireworks
$random fireworks/scream { FWORKS0 FWORKS1 FWORKS2 FWORKS3 FWORKS4 FWORKS5 }
FWORKS0 FWORKS0
FWORKS1 FWORKS1
FWORKS2 FWORKS2
FWORKS3 FWORKS3
FWORKS4 FWORKS4
FWORKS5 FWORKS5
$random fireworks/boom { FWORKS6 FWORKS7 FWORKS8 FWORKS9 FWORKS10 FWORKS11 FWORKS12 FWORKS13 }
FWORKS6 FWORKS6
FWORKS7 FWORKS7
FWORKS8 FWORKS8
FWORKS9 FWORKS9
FWORKS10 FWORKS10
FWORKS11 FWORKS11
FWORKS12 FWORKS12
FWORKS13 FWORKS13
//Train
TRAIN_ED TRAIN_ED
TRAIN_ST TRAIN_ST
TRAIN_HN TRAIN_HN
//Ladder Climbing
$random world/ladder { LADDER1 LADDER2 LADDER3 LADDER4 LADDER5 LADDER6}
LADDER1 LADDER1
LADDER2 LADDER2
LADDER3 LADDER3
LADDER4 LADDER4
LADDER5 LADDER5
LADDER6 LADDER6
$limit world/ladder 1
//Rope Climbing
$random world/rope { ROPEMOV1 ROPEMOV2 ROPEMOV3 ROPEMOV4 }
ROPEMOV1 ROPEMOV1
ROPEMOV2 ROPEMOV2
ROPEMOV3 ROPEMOV3
ROPEMOV4 ROPEMOV4
$limit world/rope 1
$random world/ropecreak { ROPE1 ROPE2 ROPE3 ROPE4 }
ROPE1 ROPE1
ROPE2 ROPE2
ROPE3 ROPE3
ROPE4 ROPE4
$limit world/ropecreak 3
$pitchshift ROPE1 7
$pitchshift ROPE2 7
$pitchshift ROPE3 7
$pitchshift ROPE4 7
ROPEHIT ROPEHIT
ROPETOSS ROPETOSS
//Small Switches
SMSWITCH SMSWITCH
elecsw elecsw
SWMECH SWMECH
LKDIGI LKDIGI
//No sound
NOSOUND NOSOUND
//Breaking up rubble
$random world/breakingup { BRKNGUP1 BRKNGUP2 BRKNGUP3 BRKNGUP4 BRKNGUP5}
BRKNGUP1 BRKNGUP1
BRKNGUP2 BRKNGUP2
BRKNGUP3 BRKNGUP3
BRKNGUP4 BRKNGUP4
BRKNGUP5 BRKNGUP5
//Stong sliding
stone/slide STNSLIDE
//Metal Vent Destroy
DSMETDST DSMETDST
//Breaking Glass
$random world/glassbreak { GLASS1 GLASS2 GLASS3 }
GLASS1 GLASS1
GLASS2 GLASS2
GLASS3 GLASS3
$limit world/glassbreak 4
GLASS4 GLASS4
GLASS5 GLASS5
world/heavy_glassbreak GLASS6
//LowHealth Effects
HBEAT HBEAT
$volume HBEAT 1.0
//Water Shore Lap
$random water/lap { water/lap1 water/lap2 water/lap3 }
water/lap1 WATERLP1
water/lap2 WATERLP2
water/lap3 WATERLP3
////////
//FOES//
////////
//Toilet related
nazi/peeing PEEING
$random nazi/farts { FART1 FART2 }
FART1 FART1
FART2 FART2
//Weapons
nazi/pistol DSNLUGER
nazi/stg44 dsstg44
nazi/missilef dsmissil
nazi/missileengine DSMISLF
$rolloff nazi/missileengine 64 800
$random nazi/mp40 {mp401 mp402}
mp401 dsmp401
mp402 dsmp402
//Navy Ubersoldat
harpoon/active HPACTIVE
harpoon/chain HPCHAIN
harpoon/swish HPTHROW
//ZombieKazi
$random nazombie/sighted {ZOMBSEE1 ZOMBSEE2 ZOMBSEE3 ZOMBSEE4 ZOMBSEE5 ZOMBSEE6 ZOMBSEE7 ZOMBSEE8}
ZOMBSEE1 ZOMBSEE1
ZOMBSEE2 ZOMBSEE2
ZOMBSEE3 ZOMBSEE3
ZOMBSEE4 ZOMBSEE4
ZOMBSEE5 ZOMBSEE5
ZOMBSEE6 ZOMBSEE6
ZOMBSEE7 ZOMBSEE7
ZOMBSEE8 ZOMBSEE8
$random nazombie/pain {nazombie/pain1 nazombie/pain2 nazombie/pain3 nazombie/pain4 nazombie/pain5 nazombie/pain6 nazombie/pain7 nazombie/pain8}
nazombie/pain1 ZOMBPAIN
nazombie/pain2 ZOMBPAI2
nazombie/pain3 ZOMBPAI3
nazombie/pain4 ZOMBPAI4
nazombie/pain5 ZOMBPAI5
nazombie/pain6 ZOMBPAI6
nazombie/pain7 ZOMBPAI7
nazombie/pain8 ZOMBPAI8
$random nazombie/vomit {ZOMBVOM1 ZOMBVOM2 ZOMBVOM3 ZOMBVOM4}
ZOMBVOM1 ZOMBVOM1
ZOMBVOM2 ZOMBVOM2
ZOMBVOM3 ZOMBVOM3
ZOMBVOM4 ZOMBVOM4
$random nazombie/die {zmdeath1 zmdeath2 zmdeath3 zmdeath4 zmdeath5 zmdeath6 zmdeath7 zmdeath8 zmdeath9 zmdeath0}
zmdeath1 zmdeath1
zmdeath2 zmdeath2
zmdeath3 zmdeath3
zmdeath4 zmdeath4
zmdeath5 zmdeath5
zmdeath6 zmdeath6
zmdeath7 zmdeath7
zmdeath8 zmdeath8
zmdeath9 zmdeath9
zmdeath0 zmdeath0
$random nazombie/act {zact01 zact02 zact03 zact04 zact05}
zact01 zact01
zact02 zact02
zact03 zact03
zact04 zact04
zact05 zact05
ZSCREAM ZSCREAM
//MechaNazi
mech/wake MECHWAKE
$random mech/walk {mech/left mech/right}
mech/left MECHLEFT
mech/right MECHRITE
$random mech/death {MECHEXP1 MECHEXP2 MECHEXP3}
MECHEXP1 MECHEXP1
MECHEXP2 MECHEXP2
MECHEXP3 MECHEXP3
//ProtoDrone
proto/see PROTOSEE
proto/marker rlprsnd1
//MiniShip
miniship/fire mshpfire
//Tanks
//from Return To Castle Wolfenstein
TKIDLE TKIDLE
TKMOVE TKMOVE
//Moving tank sounds from WW2:GI
TNK1LOOP TNK1LOOP
TNK2LOOP TNK2LOOP
//Tank cannon sounds
tanks/75mmm3 tanka75
tanks/75mmkwk40 tankg75
tanks/88mmkwk36 tankg88
tanks/85mmziss53 tanks85
//Sherman Tank Cannon Reload
tank/breech/open breech_o
tank/breech/close breech_c
tank/shellcasing tankcase
//Sherman .50 BMG
tank/50cal M2HB
//Debris - From FreeSFX.co.uk
TKDBRS1 TKDBRS1
TKDBRS2 TKDBRS2
TKDBRS3 TKDBRS3
TKDBRS4 TKDBRS4
$random TANKDBRS { TKDBRS1 TKDBRS2 TKDBRS3 TKDBRS4 }
$limit TANKDBRS 1
//Some boss sounds are double defined in order to have more chances to reproduce them on top of others
DONTSPAM NOSOUND //use this to reduce sounds spamming - ozy81
//Smokemonster
Smoke/See SSee
Smoke/Tick Slop1
Smoke/Die SDIE
$random Smoke/Charge { Smoke/Charge1 Smoke/Charge2 }
Smoke/Charge1 scrg1
Smoke/Charge2 scrg2
$random Smoke/pain { Smoke/pain1 Smoke/pain2 Smoke/pain3 Smoke/pain4 }
Smoke/pain1 Sact1
Smoke/pain2 Sact2
Smoke/pain3 Sact3
Smoke/pain4 Sact4
//Grosse
boss/pain dsbospai
Bos1Dt01 Bos1Dt01
Bos1Dt02 Bos1Dt02
$random Boss1/Death { Bos1Dt01 Bos1Dt02 }
$random Boss1/Sighted { Bos1St01 DONTSPAM Bos1St02 DONTSPAM Bos1St03 DONTSPAM Bos1St04 DONTSPAM Bos1St05 DONTSPAM Bos1St06 DONTSPAM Bos1St07 DONTSPAM Bos1St08 DONTSPAM Bos1St09 }
Bos1St01 Bos1St01
Bos1St02 Bos1St02
Bos1St03 Bos1St03
Bos1St04 Bos1St04
Bos1St05 Bos1St05
Bos1St06 Bos1St06
Bos1St07 Bos1St07
Bos1St08 Bos1St08
Bos1St09 Bos1St09
Bos1St10 Bos1St10
Bos1St11 Bos1St11
Bos1St12 Bos1St12
Bos1St13 Bos1St13
//Gretel
$random BossGirl/Death { gretdt1 gretdt2 gretdt3 gretdt4 }
gretdt1 gretdt1
gretdt2 gretdt2
gretdt3 gretdt3
gretdt4 gretdt4
$random BossGirl/Sighted { gretsee1 gretsee2 gretsee3 gretsee4 }
gretsee1 gretsee1
gretsee2 gretsee2
gretsee3 gretsee3
gretsee4 gretsee4
BossGirl/Pain gretpain
//Komuto Kerovato Chef boss
KOMDTH01 KOMDTH01
KOMDTH02 KOMDTH02
KOMDTH03 KOMDTH03
KOMDTH04 KOMDTH04
KOMDTH05 KOMDTH05
$random Komuto/Death { KOMDTH01 KOMDTH02 KOMDTH03 KOMDTH04 KOMDTH05 }
KOMPAI01 KOMPAI01
KOMPAI02 KOMPAI02
KOMPAI03 KOMPAI03
KOMPAI04 KOMPAI04
KOMPAI05 KOMPAI05
KOMPAI06 KOMPAI06
$random Komuto/Pain { KOMPAI01 KOMPAI02 KOMPAI03 KOMPAI04 KOMPAI05 KOMPAI06 }
KOMSEE01 KOMSEE01
KOMSEE02 KOMSEE02
KOMSEE03 KOMSEE03
KOMSEE04 KOMSEE04
KOMSEE05 KOMSEE05
KOMSEE06 KOMSEE06
KOMSEE07 KOMSEE07
$random Komuto/Sighted { KOMSEE01 KOMSEE02 KOMSEE03 KOMSEE04 KOMSEE05 KOMSEE06 KOMSEE07 }
//Mengele, 3 actors - maybe we need creepier version for wounded
$random mengele/active { MENGROA1 DONTSPAM MENGROA2 DONTSPAM }
MENGROA1 MENGROA1
MENGROA2 MENGROA2
$random mengele/sight { MENGALR1 MENGALR2 }
MENGALR1 MENGALR1
MENGALR2 MENGALR2
$random mengele/die { MENGDIE1 MENGDIE2 }
MENGDIE1 MENGDIE1
MENGDIE2 MENGDIE2
//Morell
$random morell/active { MORLROA1 DONTSPAM MORLROA2 DONTSPAM }
MORLROA1 MORLROA1
MORLROA2 MORLROA2
$random morell/sight { MORLALR1 MORLALR2 }
MORLALR1 MORLALR1
MORLALR2 MORLALR2
$random morell/die { MORLDIE1 MORLDIE2 }
MORLDIE1 MORLDIE1
MORLDIE2 MORLDIE2
//Dr.Schabbs Sr.
$random schabbs/active { SCHBROA1 DONTSPAM SCHBROA2 DONTSPAM }
SCHBROA1 SCHBROA1
SCHBROA2 SCHBROA2
$random schabbs/sight { SCHBALR1 SCHBALR2 }
SCHBALR1 SCHBALR1
SCHBALR2 SCHBALR2
$random schabbs/die { SCHBDIE1 SCHBDIE2 }
SCHBDIE1 SCHBDIE1
SCHBDIE2 SCHBDIE2
//Eisenhimmel
$random eisen/active { EISEROA1 DONTSPAM EISEROA2 DONTSPAM }
EISEROA1 EISEROA1
EISEROA2 EISEROA2
$random eisen/sight { EISEALR1 EISEALR2 }
EISEALR1 EISEALR1
EISEALR2 EISEALR2
$random eisen/die { EISEDIE1 EISEDIE2 }
EISEDIE1 EISEDIE1
EISEDIE2 EISEDIE2
//Fettgesicht
$random fettges/active { FETTROA1 DONTSPAM FETTROA2 DONTSPAM }
FETTROA1 FETTROA1
FETTROA2 FETTROA2
$random fettges/sight { FETTALR1 FETTALR2 }
FETTALR1 FETTALR1
FETTALR2 FETTALR2
$random fettges/die { FETTDIE1 FETTDIE2 }
FETTDIE1 FETTDIE1
FETTDIE2 FETTDIE2
//Friedhelm
$random fried/active { FRIDROA1 DONTSPAM FRIDROA2 DONTSPAM }
FRIDROA1 FRIDROA1
FRIDROA2 FRIDROA2
$random fried/sight { FRIDALR1 FRIDALR2 }
FRIDALR1 FRIDALR1
FRIDALR2 FRIDALR2
$random fried/die { FRIDDIE1 FRIDDIE2 }
FRIDDIE1 FRIDDIE1
FRIDDIE2 FRIDDIE2
//Giftmacher
$random giftm/active { GIFTROA1 DONTSPAM GIFTROA2 DONTSPAM }
GIFTROA1 GIFTROA1
GIFTROA2 GIFTROA2
$random giftm/sight { GIFTALR1 GIFTALR2 }
GIFTALR1 GIFTALR1
GIFTALR2 GIFTALR2
$random giftm/die { GIFTDIE1 GIFTDIE2 }
GIFTDIE1 GIFTDIE1
GIFTDIE2 GIFTDIE2
//Goebbels
$random goebbs/active { GOEBROA1 DONTSPAM GOEBROA2 DONTSPAM }
GOEBROA1 GOEBROA1
GOEBROA2 GOEBROA2
$random goebbs/sight { GOEBALR1 GOEBALR2 }
GOEBALR1 GOEBALR1
GOEBALR2 GOEBALR2
$random goebbs/die { GOEBDIE1 GOEBDIE2 }
GOEBDIE1 GOEBDIE1
GOEBDIE2 GOEBDIE2
//Goering
$random goering/active { GOERROA1 DONTSPAM GOERROA2 DONTSPAM }
GOERROA1 GOERROA1
GOERROA2 GOERROA2
$random goering/sight { GOERALR1 GOERALR2 }
GOERALR1 GOERALR1
GOERALR2 GOERALR2
$random goering/die { GOERDIE1 GOERDIE2 }
GOERDIE1 GOERDIE1
GOERDIE2 GOERDIE2
Goering/shotsit DSSLSHOT
Goering/shotdth DSSLSHDT
//Himmler
$random himmler/active { HIMMROA1 DONTSPAM HIMMROA2 DONTSPAM }
HIMMROA1 HIMMROA1
HIMMROA2 HIMMROA2
$random himmler/sight { HIMMALR1 HIMMALR2 }
HIMMALR1 HIMMALR1
HIMMALR2 HIMMALR2
$random himmler/die { HIMMDIE1 HIMMDIE2 }
HIMMDIE1 HIMMDIE1
HIMMDIE2 HIMMDIE2
//Graf Holzbein
$random holz/active { HOLZROA1 DONTSPAM HOLZROA2 DONTSPAM }
HOLZROA1 HOLZROA1
HOLZROA2 HOLZROA2
$random holz/sight { HOLZALR1 HOLZALR2 HOLZALR1 HOLZALR2 DSKRISIT }
HOLZALR1 HOLZALR1
HOLZALR2 HOLZALR2
DSKRISIT DSKRISIT
$random holz/die { HOLZDIE1 HOLZDIE2 HOLZDIE1 HOLZDIE2 DSKRIDTH }
HOLZDIE1 HOLZDIE1
HOLZDIE2 HOLZDIE2
DSKRIDTH DSKRIDTH
//Schwabbelhals
$random schwabl/active { SCHWROA1 DONTSPAM SCHWROA2 DONTSPAM }
SCHWROA1 SCHWROA1
SCHWROA2 SCHWROA2
$random schwabl/sight { SCHWALR1 SCHWALR2 }
SCHWALR1 SCHWALR1
SCHWALR2 SCHWALR2
$random schwabl/die { SCHWDIE1 SCHWDIE2 }
SCHWDIE1 SCHWDIE1
SCHWDIE2 SCHWDIE2
//Seeteufel
$random seeteuf/active { SEETROA1 DONTSPAM SEETROA2 DONTSPAM SEETROA3 DONTSPAM }
SEETROA1 SEETROA1
SEETROA2 SEETROA2
SEETROA3 SEETROA3
$random seeteuf/sight { SEETALR1 SEETALR2 }
SEETALR1 SEETALR1
SEETALR2 SEETALR2
$random seeteuf/die { SEETDIE1 SEETDIE2 }
SEETDIE1 SEETDIE1
SEETDIE2 SEETDIE2
//Totengraber
$random toten/active { TOTEROA1 DONTSPAM TOTEROA2 DONTSPAM TOTEROA3 DONTSPAM }
TOTEROA1 TOTEROA1
TOTEROA2 TOTEROA2
TOTEROA3 TOTEROA3 //not present
$random toten/sight { TOTEALR1 TOTEALR2 }
TOTEALR1 TOTEALR1
TOTEALR2 TOTEALR2
$random toten/die { TOTEDIE1 TOTEDIE2 }
TOTEDIE1 TOTEDIE1
TOTEDIE2 TOTEDIE2
//Hitler - kept some old dependencies as well, some are shared through other bosses --ozy81
$random hitler/active { HITLROA1 DONTSPAM HITLROA2 DONTSPAM HITLROA3 DONTSPAM }
HITLROA1 HITLROA1
HITLROA2 HITLROA2
HITLROA3 HITLROA3
$random hitler/sight { HITLALR1 HITLALR2 HITLALR1 HITLALR2 DSHITSIT }
HITLALR1 HITLALR1
HITLALR2 HITLALR2
DSHITSIT DSHITSIT
$random hitler/die { HITLDIE1 HITLDIE2 HITLDIE1 HITLDIE2 DSHITDTH }
HITLDIE1 HITLDIE1
HITLDIE2 HITLDIE2
DSHITDTH DSHITDTH
hitler/pain DSHITPAI
hitler/walk DSHITWLK
hitler/orbapp TP_APP
hitler/orbfade TP_FADE
//Fake Hitler
hitlerghost/see HGHSEE
hitlerghost/die HGHDIE
hitlerghost/die2 HGHDI2
//Doctors
Boss2/Death Bos2Dt01
$random Boss2/Sighted { bos2st01 bos2st02 bos2st03 bos2st04 bos2st05 bos2st06 bos2st07 bos2st08 }
Bos2St01 Bos2St01
Bos2St02 Bos2St02
Bos2St03 Bos2St03
Bos2St04 Bos2St04
Bos2St05 Bos2St05
Bos2St06 Bos2St06
Bos2St07 Bos2St07
Bos2St08 Bos2St08
gshardnd gshardnd
//Fat Man - now used for Cooks
fatman/sight DSFATSIT
fatman/death DSFATDTH
//General
Boss3/Death Bos3Dt01
Boss3/Sighted Bos3St01
//Death Knight
deathknight/sight DSDTKSIT
deathknight/death DSDTKDTH
//Machines
metal/pain dsping
//Dogs
$random dog/sight { dog/sight1 dog/sight2 dog/sight3 }
dog/sight1 DSDGSIT1