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Force Unleashed graphic issues (and speed issue) #3064
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If it worked previously on 8.1-1029 for Android, this is a duplicate of #3028. |
I tried the v0.8.1-1029-g51596b6 build. While this does fix the graphics issue, there is still a red overlay during levels. And, it's like stop-motion animation. Unplayable. Movement is way too slow. I tried changing every setting, and it's still not helping. I would think the game would run okay on my tablet. |
I also tried 0.8.1 -564 g6d5d531 on my Galaxy Tab 2. None of the fonts work (they work in later builds), and the game is too slow to play (also on all builds). It's like stop-motion animation. One of the settings does disable the red overlay though. It's so annoying. I can see the game, and I can move Vader around on the first level, but the movement is way too slow to be playable. |
You can fix this issue by switching the rendering to None then back to Buffered/Non Buffered until the red overlay disappears. |
Is this still happening, or does it work okay now in the latest builds? -[Unknown] |
Still happening, according to posts on the forum in the past week or so: http://forums.ppsspp.org/showthread.php?tid=1550&page=4, though it doesn't seem to affect NVidia with the latest drivers. I don't have the game, so I can't confirm it, however. |
As in a Tegra system? This issue is for Android. |
So, does anyone have a Tegra and this game to verify if it works or not? -[Unknown] |
Hmm, this might be related to PowerVR issues that we recently improved. But, since there's been no response in almost a year, we have no way to know if it's still an issue or not. I'm going to close it. If there's more info, we can reopen it. -[Unknown] |
I fixed issue with starting ppsspp in opengl and sleecting vulkan which requires to restart ppsspp then voila, no red lines |
I recently ran into this issue about the red lines on windows 10. I was able to solve it by restarting my computer and setting the render mode backend to "Direct3D 11". This issue came up after I had changed the render mode backend option, so it seems that it's caused by some residual data in memory somewhere. FWI, I was able to recreate this issue/behavior with the latest git build as well |
Reporting Star Wars: The Force Unleashed issues.
The game does run amazingly well on the v0.8.1-1076-g7a00891 (and the newer v0.8.1-1081-g73d7f49) build. UNTIL.. you actually try to play a level.
As you can see in the screenshots, the menu has zero issues. Even the pause menu works. It's the actual levels itself, where the graphics are completely messed up. You can basically pan around an empty world, with just the backdrop present. And.. it also has a red overlay.
Hope a solution can be figured out soon. It would be amazing to have this kind of game running on an android tablet.
Tested on a Galaxy Tab 2 7.
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