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Preserve framebuffer on pause screen even if render resolution is changed #16409

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merged 8 commits into from
Nov 22, 2022

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hrydgard
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@hrydgard hrydgard commented Nov 21, 2022

Followup to #16404.

Reduces the cases where the pause screen will end up with a black background, by separating these different state change checks.

@hrydgard hrydgard added the User Interface PPSSPP's own user interface / UX label Nov 21, 2022
@hrydgard hrydgard added this to the v1.14.0 milestone Nov 21, 2022
drawEngineCommon_->NotifyConfigChanged();
shaderManager_->DirtyLastShader(); // Don't think this is needed, at all.
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Agreed, must be a bug somewhere else if it is. I think it's just come along for the ride through various refactoring since we only had a GLES backend...

-[Unknown]

@hrydgard hrydgard merged commit ddd2c6e into master Nov 22, 2022
@hrydgard hrydgard deleted the preserve-framebuffers branch November 22, 2022 09:03
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2 participants