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Always skin in decode for software transform and rendering #16347

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merged 6 commits into from
Nov 6, 2022

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unknownbrackets
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This doesn't remove hardware skinning, but it makes the option apply only to hardware skinning - and enforces a single path of software skinning for software transform, bounding box, and software rendering.

This actually fixes a bug when software skinning was off and bounding box was used with skinning (unlikely usage, though.)

-[Unknown]

@unknownbrackets unknownbrackets added the Code Cleanup Cleanup to make future work easier. Needs to be done sometimes. label Nov 6, 2022
@unknownbrackets unknownbrackets added this to the v1.14.0 milestone Nov 6, 2022
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Oh, I didn't see #16345. Hm, well, we can just remove it. This is a half-step.

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@hrydgard
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hrydgard commented Nov 6, 2022

If we decide not to do #16345, I'm happy to merge this.

Additionally I'll pull out the binding refactoring.

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hrydgard commented Nov 6, 2022

I'm just gonna get this in, I can rebase #16345 on top later if we decide to go ahead.

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