Fix green flashes with Burnout Dominator lens flare #16081
Merged
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Fixes #16075
Checking the CLUT-usage flag is a frame too late when the buffer is just created (which does happen quite often, since we aggressively delete unused framebuffers and the lens flare is not always on screen).
Additionally, the color buffer copy to the CLUT buffer causes a resize, where we used to lose the Z buffer, so it would be gone anyway the first frame. This fixes that by copying the depth buffer in this case. Hopefully won't slow anything else down noticeably.