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Offsets.cpp
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Offsets.cpp
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//GameVersion=v3.0.48.27
//LastUpdated=01/11/2023
#pragma once
//core
constexpr long OFF_REGION = 0x140000000; //[Static]->Region
constexpr long OFF_LEVEL = 0x168F670; //[Miscellaneous]->LevelName
constexpr long OFF_LOCAL_PLAYER = 0x2118848; //[Miscellaneous]->LocalPlayer
constexpr long OFF_ENTITY_LIST = 0x1d6a5d8; //[Miscellaneous]->cl_entitylist
//buttons
constexpr long OFF_IN_ATTACK = 0x7382AF0; //[Buttons]->in_attack
constexpr long OFF_IN_JUMP = 0x7382BF0; //[Buttons]->in_jump
// player
constexpr long OFF_ZOOMING = 0x1c01; //[RecvTable.DT_Player]->m_bZooming
constexpr long OFF_LOCAL_ORIGIN = 0x0188; //[DataMap.CBaseViewModel]->m_localOrigin
constexpr long OFF_TEAM_NUMBER = 0x037c; //[RecvTable.DT_BaseEntity]->m_iTeamNum
constexpr long OFF_CURRENT_HEALTH = 0x036c; //[RecvTable.DT_BaseEntity]->m_iHealth
constexpr long OFF_CURRENT_SHIELDS = 0x01a0; //[RecvTable.DT_BaseEntity]->m_shieldHealth
constexpr long OFF_NAME = 0x04b9; //[RecvTable.DT_BaseEntity]->m_iName
constexpr long OFF_SIGNIFIER_NAME = 0x04b0; //[RecvTable.DT_BaseEntity]->m_iSignifierName
constexpr long OFF_LIFE_STATE = 0x06c8; //[RecvTable.DT_Player]->m_lifeState
constexpr long OFF_BLEEDOUT_STATE = 0x2710; //[RecvTable.DT_Player]->m_bleedoutState
constexpr long OFF_LAST_VISIBLE_TIME = 0x19bd + 0x3; //[RecvTable.DT_BaseCombatCharacter]->m_hudInfo_visibilityTestAlwaysPasses + 0x3
constexpr long OFF_LAST_AIMEDAT_TIME = 0x19bd + 0x3 + 0x8; //[RecvTable.DT_BaseCombatCharacter]->m_hudInfo_visibilityTestAlwaysPasses + 0x3 + 0x8
constexpr long OFF_VIEW_ANGLES = 0x2564 - 0x14; //[DataMap.C_Player]-> m_ammoPoolCapacity - 0x14
constexpr long OFF_PUNCH_ANGLES = 0x2468; //[?]->m_currentFrameLocalPlayer.m_vecPunchWeapon_Angle
//weapon
constexpr long OFF_WEAPON_HANDLE = 0x1964; //[RecvTable.DT_Player]->m_latestPrimaryWeapons
constexpr long OFF_WEAPON_INDEX = 0x17a8; //[RecvTable.DT_WeaponX]->m_weaponNameIndex
//glow
constexpr long OFF_GLOW_ENABLE = 0x294; //[DT_HighlightSettings].?
constexpr long OFF_GLOW_THROUGH_WALL = 0x278; //[DT_HighlightSettings].?
constexpr long OFF_GLOW_FIX = 0x270;
constexpr long OFF_GLOW_HIGHLIGHT_ID = 0x298; //[DT_HighlightSettings].m_highlightServerActiveStates
constexpr long OFF_GLOW_HIGHLIGHTS = 0xB5C4090; //[?]->?