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It is one of those random bugs where it it not exactly clear what happend.
Here are some approximate steps:
Start app
Play song
pause song
go to background
wait
return to app via task manager
App opens in Player
Try to continue playing, fails
Reduce to miniplayer
Random stuff
Try to open player via mini-player
Expected behavior
Mini-player opens player
Actual behavior
Some grey overlay opens and the player does not open. If I click somewhere else, the overlap goes away and it is like I have not clicked on the mini-player.
Screenshots/Screen recordings
The overlay
When clicking somewhere else when overlay is shown
This issue already happend on older release versions.
This issue happend while I was debugging some other error. I was not able to find a breakpoint in PlayerModern that I can set such that it gets hit. It seems like the PlayerModern-code does not get launched in this case.
The text was updated successfully, but these errors were encountered:
It looks like this is because the notification disappears before that (automatically)
twistios
changed the title
Return to Player via Miniplayer fails
Return to Player via Miniplayer fails after pause when returning from background.
Aug 3, 2024
For anyone coming across this issue, enabling the option: "Persistent queue" in RiMusic's settings will allow you to at least resume playback when this happens.
Steps to reproduce the bug
It is one of those random bugs where it it not exactly clear what happend.
Here are some approximate steps:
Expected behavior
Mini-player opens player
Actual behavior
Some grey overlay opens and the player does not open. If I click somewhere else, the overlap goes away and it is like I have not clicked on the mini-player.
Screenshots/Screen recordings
The overlay
When clicking somewhere else when overlay is shown
Logs
No response
RiMusic version
0.6.46 commit f2466c6
Android version
14
Additional information
This issue already happend on older release versions.
This issue happend while I was debugging some other error. I was not able to find a breakpoint in PlayerModern that I can set such that it gets hit. It seems like the PlayerModern-code does not get launched in this case.
The text was updated successfully, but these errors were encountered: