Read Static Data in unity3d Game Development.
Features:
- Excel Import : Support import xls( Excel 2003 ) data .
- Binary Format: Support Export Binary(byte). And read it at Runtime.
- Generate Model Class: Support Generate Model Class. and get the data object easily.
Example:
1.open a data file.
TD.TDRoot.Instance.Open(Application.dataPath + "/TD/data/test.byte");
2.Generate Model Class ( .cs file)
TD.TDRoot.Instance.GenerateStruct("test", Application.dataPath + "/");
3.get the model object.
TDStruct.test testObj = TDRoot.Instance.getTable("test").GetStruct<TDStruct.test>(210250);