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Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
a small build system with a focus on speed
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations wit…
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
C++ Insights - See your source code with the eyes of a compiler
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
Automatically exported from code.google.com/p/smhasher
Dagor Engine and Tools source code from Gaijin Games KFT
Fast strong hash functions: SipHash/HighwayHash
RobertBeckebans / RBDOOM-3-BFG
Forked from id-Software/DOOM-3-BFGDoom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
A comprehensive test suite for RFC 8259 compliant JSON parsers