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Commits on Mar 22, 2018
Added InputDouble() function. We use a format string instead of a decimal_precision parameter to also for "%e" and variants. (ocornut#1011) May transition the other InputXXX function to use format …
InputFloat: Scientific input. InputText: Added ImGuiInputTextFlags_CharsScientific to add 'e' 'E' to list of characters that can be input. (later useful for ocornut#1011)
Commits on Mar 20, 2018
Examples: GLFW: Don't alter cursor mode if GLFW_CURSOR input mode is GLFW_CURSOR_DISABLED. (ocornut#1202) [@PhilCK]
IO: Added ImGuiConfigFlags_NoSetMouseCursors. Added ImGuiBackendFlags_HasMouseCursors, ImGuiBackendFlags_HasSetMousePos. (ocornut#787, ocornut#1495, ocornut#1202)
Added ImGuiBackendFlags for backend to expose its capabilities. Added ImGuiBackendFlags_HasGamepad. (ocornut#787, ocornut#1542)
IO: Renamed io.WantMoveMouse to io.WantSetMousePos (was added in 1.52, _not_ used by core and only honored by some binding ahead of merging the Nav branch) + internal renaming (ocornut#787)