🧓
Writing C/C++
I want to become a computational astrophysicist! I love low-level programming in C/C++, GLSL, and WGSL.
- United States of America
-
18:15
(UTC -06:00) - https://sites.google.com/view/jacob-bingham
- https://www.shadertoy.com/user/Zi7ar21
- @Zi7ar21
Starred repositories
10
stars
written in GLSL
Clear filter
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Rende…
Renders sky colors with Rayleigh and Mie scattering.
shaders for minecraft_pe that uses the latest functionality of OpenGLES 3.0
High performance Minecraft shader (Java). For a graphical enhancement. Intended for low-spec computers.
Vanilla textures made compatible with SEUS PTGI (and other PBR minecraft shaders) for Minecraft ≥ 1.13
Additional rendering tools for Fragmentarium, with examples.