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compute.js
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compute.js
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var utility = require('./utility');
var mode = utility.mode;
var max = utility.max;
var min = utility.min;
var isRadiant = utility.isRadiant;
var generatePositionData = utility.generatePositionData;
var generatePlayerAnalysis = require('./analysis');
var constants = require('./constants.js');
var sentiment = require('sentiment');
var benchmarks = require('./benchmarks');
var async = require('async');
var ancients = {
npc_dota_neutral_black_drake: 1,
npc_dota_neutral_black_dragon: 1,
npc_dota_neutral_blue_dragonspawn_sorcerer: 1,
npc_dota_neutral_blue_dragonspawn_overseer: 1,
npc_dota_neutral_granite_golem: 1,
npc_dota_neutral_elder_jungle_stalker: 1,
npc_dota_neutral_rock_golem: 1,
npc_dota_neutral_small_thunder_lizard: 1,
npc_dota_neutral_jungle_stalker: 1,
npc_dota_neutral_big_thunder_lizard: 1,
};
var specific = {
"npc_dota_beastmaster_boar_#": "Boar",
"npc_dota_lesser_eidolon": "Eidolon",
"npc_dota_eidolon": "Eidolon",
"npc_dota_greater_eidolon": "Eidolon",
"npc_dota_dire_eidolon": "Eidolon",
"npc_dota_invoker_forged_spirit": "Forged Spirit",
"npc_dota_furion_treant_large": "Greater Treant",
"npc_dota_beastmaster_hawk_#": "Hawk",
"npc_dota_lycan_wolf#": "Lycan Wolf",
"npc_dota_neutral_mud_golem_split_doom": "Doom Shard",
"npc_dota_broodmother_spiderling": "Spiderling",
"npc_dota_broodmother_spiderite": "Spiderite",
"npc_dota_furion_treant": "Treant",
"npc_dota_unit_undying_zombie": "Zombie",
"npc_dota_unit_undying_zombie_torso": "Zombie",
"npc_dota_brewmaster_earth_#": "Earth Brewling",
"npc_dota_brewmaster_fire_#": "Fire Brewling",
"npc_dota_lone_druid_bear#": "Spirit Bear",
"npc_dota_brewmaster_storm_#": "Storm Brewling",
"npc_dota_visage_familiar#": "Familiar",
"npc_dota_warlock_golem_#": "Warlock's Golem",
"npc_dota_warlock_golem_scepter_#": "Warlock's Golem",
"npc_dota_witch_doctor_death_ward": "Death Ward",
"npc_dota_tusk_frozen_sigil#": "Frozen Sigil",
"npc_dota_juggernaut_healing_ward": "Healing Ward",
"npc_dota_techies_land_mine": "Land Mine",
"npc_dota_shadow_shaman_ward_#": "Mass Serpent Ward",
"npc_dota_pugna_nether_ward_#": "Nether Ward",
"npc_dota_venomancer_plague_ward_#": "Plague Ward",
"npc_dota_rattletrap_cog": "Power Cog",
"npc_dota_templar_assassin_psionic_trap": "Psionic Trap",
"npc_dota_techies_remote_mine": "Remote Mine",
"npc_dota_techies_stasis_trap": "Stasis Trap",
"npc_dota_phoenix_sun": "Supernova",
"npc_dota_unit_tombstone#": "Tombstone",
"npc_dota_treant_eyes": "Eyes in the Forest",
"npc_dota_gyrocopter_homing_missile": "Homing Missile",
"npc_dota_weaver_swarm": "The Swarm"
};
var expanded = {};
for (var key in specific)
{
for (var i = 1; i < 5; i++)
{
expanded[key.replace("#", i)] = specific[key];
}
}
function computeMatchData(match)
{
// Compute patch based on start_time
if (match.start_time)
{
var date = new Date(match.start_time * 1000);
for (var i = 1; i < constants.patch.length; i++)
{
var pd = new Date(constants.patch[i].date);
//stop when patch date is past the start time
if (pd > date)
{
break;
}
}
//use the value of i before the break, started at 1 to avoid negative index
match.patch = i - 1;
}
if (match.cluster)
{
match.region = constants.cluster[match.cluster];
}
}
/**
* Computes additional stats from stored data for a player_match
**/
function computePlayerMatchData(pm)
{
//WARNING: Don't store fields that mutate based on self_hero in Cassandra. It isn't set post-parse and the cache update will write incorrect data.
var self_hero = constants.heroes[pm.hero_id];
computeMatchData(pm);
if (pm.player_slot !== undefined && pm.radiant_win !== undefined)
{
pm.isRadiant = isRadiant(pm);
pm.player_win = (isRadiant(pm) === pm.radiant_win); //did the player win?
pm.win = Number(isRadiant(pm) === pm.radiant_win);
pm.lose = Number(isRadiant(pm) === pm.radiant_win) ? 0 : 1;
}
if (pm.duration)
{
pm.total_gold = ~~(pm.gold_per_min * pm.duration / 60);
pm.total_xp = ~~(pm.xp_per_min * pm.duration / 60);
pm.kills_per_min = pm.kills / (pm.duration / 60);
}
if (pm.kills !== undefined && pm.deaths !== undefined && pm.assists !== undefined)
{
pm.kda = ~~((pm.kills + pm.assists) / (pm.deaths + 1));
}
if (pm.leaver_status !== undefined)
{
pm.abandons = Number(pm.leaver_status >= 2);
}
if (pm.pgroup)
{
pm.heroes = pm.pgroup;
pm.teammates = pm.pgroup;
}
if (pm.chat)
{
// word counts for this player and all players
// aggregation of all words in all chat this player has experienced
pm.all_word_counts = count_words(pm, null);
// aggregation of only the words in all chat this player said themselves
pm.my_word_counts = count_words(pm, pm);
}
if (pm.kills_log && self_hero)
{
//remove self kills
pm.kills_log = pm.kills_log.filter(function(k)
{
return k.key !== self_hero.name;
});
}
if (pm.killed)
{
pm.neutral_kills = 0;
pm.tower_kills = 0;
pm.courier_kills = 0;
pm.lane_kills = 0;
pm.hero_kills = 0;
pm.observer_kills = 0;
pm.sentry_kills = 0;
pm.roshan_kills = 0;
pm.necronomicon_kills = 0;
pm.ancient_kills = 0;
pm.specific = {};
//expand keys in specific by # (1-4)
//map to friendly name
//iterate through keys in killed
//if in expanded, put in pm.specific
for (var key in pm.killed)
{
if (key in expanded)
{
var name = expanded[key];
pm.specific[name] = pm.specific[name] ? pm.specific[name] + pm.killed[key] : pm.killed[key];
}
if (key.indexOf("creep_goodguys") !== -1 || key.indexOf("creep_badguys") !== -1)
{
pm.lane_kills += pm.killed[key];
}
if (key.indexOf("observer") !== -1)
{
pm.observer_kills += pm.killed[key];
}
if (key.indexOf("sentry") !== -1)
{
pm.sentry_kills += pm.killed[key];
}
if (key.indexOf("npc_dota_hero") === 0)
{
if (!self_hero || self_hero.name !== key)
{
pm.hero_kills += pm.killed[key];
}
}
if (key.indexOf("npc_dota_neutral") === 0)
{
pm.neutral_kills += pm.killed[key];
}
if ((key in ancients))
{
pm.ancient_kills += pm.killed[key];
}
if (key.indexOf("_tower") !== -1)
{
pm.tower_kills += pm.killed[key];
}
if (key.indexOf("courier") !== -1)
{
pm.courier_kills += pm.killed[key];
}
if (key.indexOf("roshan") !== -1)
{
pm.roshan_kills += pm.killed[key];
}
if (key.indexOf("necronomicon") !== -1)
{
pm.necronomicon_kills += pm.killed[key];
}
}
}
if (pm.buyback_log)
{
pm.buyback_count = pm.buyback_log.length;
}
if (pm.item_uses)
{
pm.observer_uses = pm.item_uses.ward_observer || 0;
pm.sentry_uses = pm.item_uses.ward_sentry || 0;
}
if (pm.gold_t && pm.gold_t[10])
{
//lane efficiency: divide 10 minute gold by static amount based on standard creep spawn
//var tenMinute = (43 * 60 + 48 * 20 + 74 * 2);
//6.84 change
var tenMinute = (40 * 60 + 45 * 20 + 74 * 2) + (600 / 0.6) + 625;
pm.lane_efficiency = pm.gold_t[10] / tenMinute;
pm.lane_efficiency_pct = ~~(pm.lane_efficiency * 100);
}
//convert position hashes to heatmap array of x,y,value
pm.posData = generatePositionData(
{
"obs": true,
"sen": true,
//"pos": true,
"lane_pos": true
}, pm);
//p.explore = p.posData.pos.length / 128 / 128;
//compute lanes
var lanes = [];
for (var i = 0; i < pm.posData.lane_pos.length; i++)
{
var dp = pm.posData.lane_pos[i];
for (var j = 0; j < dp.value; j++)
{
if (constants.lanes[dp.y])
{
lanes.push(constants.lanes[dp.y][dp.x]);
}
}
}
if (lanes.length)
{
pm.lane = mode(lanes);
var radiant = pm.isRadiant;
var lane_roles = {
"1": function()
{
//bot
return radiant ? 1 : 3;
},
"2": function()
{
//mid
return 2;
},
"3": function()
{
//top
return radiant ? 3 : 1;
},
"4": function()
{
//rjung
return 4;
},
"5": function()
{
//djung
return 4;
}
};
pm.lane_role = lane_roles[pm.lane] ? lane_roles[pm.lane]() : undefined;
}
//compute hashes of purchase time sums and counts from logs
if (pm.purchase_log)
{
//remove ward dispenser and recipes
pm.purchase_log = pm.purchase_log.filter(function(purchase)
{
return !(purchase.key.indexOf("recipe_") === 0 || purchase.key === "ward_dispenser");
});
pm.purchase_time = {};
pm.item_win = {};
pm.item_usage = {};
for (var i = 0; i < pm.purchase_log.length; i++)
{
var k = pm.purchase_log[i].key;
var time = pm.purchase_log[i].time;
if (!pm.purchase_time[k])
{
pm.purchase_time[k] = 0;
}
pm.purchase_time[k] += time;
pm.item_usage[k] = 1;
pm.item_win[k] = isRadiant(pm) === pm.radiant_win ? 1 : 0;
}
}
if (pm.purchase)
{
//account for stacks
pm.purchase.ward_sentry *= 2;
pm.purchase.dust *= 2;
pm.purchase_ward_observer = pm.purchase.ward_observer;
pm.purchase_ward_sentry = pm.purchase.ward_sentry;
pm.purchase_tpscroll = pm.purchase.tpscroll;
pm.purchase_rapier = pm.purchase.rapier;
pm.purchase_gem = pm.purchase.gem;
}
if (pm.actions)
{
var actions_sum = 0;
for (var key in pm.actions)
{
actions_sum += pm.actions[key];
}
pm.actions_per_min = ~~(actions_sum / pm.duration * 60);
}
//compute throw/comeback levels
if (pm.radiant_gold_adv)
{
var radiant_gold_advantage = pm.radiant_gold_adv;
pm.throw = pm.radiant_win !== isRadiant(pm) ? (isRadiant(pm) ? max(radiant_gold_advantage) : min(radiant_gold_advantage) * -1) : undefined;
pm.comeback = pm.radiant_win === isRadiant(pm) ? (isRadiant(pm) ? min(radiant_gold_advantage) * -1 : max(radiant_gold_advantage)) : undefined;
pm.loss = pm.radiant_win !== isRadiant(pm) ? (isRadiant(pm) ? min(radiant_gold_advantage) * -1 : max(radiant_gold_advantage)) : undefined;
pm.stomp = pm.radiant_win === isRadiant(pm) ? (isRadiant(pm) ? max(radiant_gold_advantage) : min(radiant_gold_advantage) * -1) : undefined;
}
if (pm.pings)
{
pm.pings = pm.pings[0];
}
if (pm.life_state)
{
pm.life_state_dead = (pm.life_state[1] || 0) + (pm.life_state[2] || 0);
}
}
/**
* Count the words that occur in a set of messages
* - messages: the messages to create the counts over
* - player_filter: if non-null, only count that player's messages
**/
function count_words(player_match, player_filter)
{
var messages = player_match.chat;
// extract the message strings from the message objects
// extract individual words from the message strings
var chat_words = [];
messages.forEach(function(message)
{
// if there is no player_filter, or if the passed player's player_slot matches this message's parseSlot converted to player_slot, log it
var messageParseSlot = message.slot < 5 ? message.slot : message.slot + (128 - 5);
if (!player_filter || (messageParseSlot === player_filter.player_slot))
{
chat_words.push(message.key);
}
});
chat_words = chat_words.join(' ');
var tokens = utility.tokenize(chat_words);
// count how frequently each word occurs
var counts = {};
for (var i = 0; i < tokens.length; i++)
{
//ignore the empty string
if (tokens[i])
{
if (!counts[tokens[i]])
{
counts[tokens[i]] = 0;
}
counts[tokens[i]] += 1;
}
}
// return the final counts
return counts;
}
/**
* Renders display-only data for a match (doesn't need to be aggregated)
**/
function renderMatch(m)
{
//do render-only processing (not needed for aggregation, only for match display)
m.players.forEach(function(player_match, i)
{
//converts hashes to arrays and sorts them
var targets = ["ability_uses", "item_uses", "damage_inflictor"];
targets.forEach(function(target)
{
if (player_match[target])
{
var t = [];
for (var key in player_match[target])
{
var a = constants.abilities[key];
var i = constants.items[key];
var def = {
img: "/public/images/default_attack.png"
};
def = a || i || def;
var result = {
img: def.img,
name: key === "undefined" ? "Auto Attack/Other" : key,
val: player_match[target][key],
className: a ? "ability" : i ? "item" : "img-sm"
};
if (player_match.hero_hits)
{
result.hero_hits = player_match.hero_hits[key];
}
t.push(result);
}
t.sort(function(a, b)
{
return b.val - a.val;
});
player_match[target + "_arr"] = t;
}
});
//filter interval data to only be >= 0
if (player_match.times)
{
var intervals = ["lh_t", "gold_t", "xp_t", "times"];
intervals.forEach(function(key)
{
player_match[key] = player_match[key].filter(function(el, i)
{
return player_match.times[i] >= 0;
});
});
}
//compute damage to towers/rax/roshan
if (player_match.damage)
{
//npc_dota_goodguys_tower2_top
//npc_dota_goodguys_melee_rax_top
//npc_dota_roshan
//npc_dota_neutral_giant_wolf
//npc_dota_creep
player_match.objective_damage = {};
for (var key in player_match.damage)
{
var identifier = null;
if (key.indexOf("tower") !== -1)
{
identifier = key.split("_").slice(3).join("_");
}
if (key.indexOf("rax") !== -1)
{
identifier = key.split("_").slice(4).join("_");
}
if (key.indexOf("roshan") !== -1)
{
identifier = "roshan";
}
if (key.indexOf("fort") !== -1)
{
identifier = "fort";
}
player_match.objective_damage[identifier] = player_match.objective_damage[identifier] ? player_match.objective_damage[identifier] + player_match.damage[key] : player_match.damage[key];
}
}
});
console.time("generating player analysis");
m.players.forEach(function(player_match, i)
{
player_match.analysis = generatePlayerAnalysis(m, player_match);
});
console.timeEnd("generating player analysis");
if (m.chat)
{
//make a list of messages and join them all together for sentiment analysis
var chat_words = m.chat.map(function(message)
{
return message.key;
}).join(' ');
m.sentiment = sentiment(chat_words,
{
"report": -2,
"commend": 2,
"noob": -2,
"ff": -1,
"bg": -1,
"feed": -1,
"ty": 1,
"thanks": 1,
"wp": 1,
"end": -1,
"garbage": -1,
"trash": -1,
"throw": -1,
"salt": -1,
"ez": -1,
"mad": -1,
"hero": 0,
"salty": -1,
"autist": -1,
"autism": -1
});
}
//create gold breakdown data
if (m.players[0] && m.players[0].gold_reasons)
{
m.incomeData = generateIncomeData(m);
//m.treeMapData = generateTreemapData(m);
}
//create graph data
if (m.players[0] && m.players[0].gold_t)
{
m.graphData = generateGraphData(m);
}
//create heatmap data
m.posData = m.players.map(function(p)
{
return p.posData;
});
//process objectives
if (m.objectives)
{
m.objectives.forEach(function(entry)
{
entry.objective = constants.objectives[entry.subtype] || entry.subtype;
var p = m.players[entry.slot];
if (p)
{
entry.team = entry.team === 2 || entry.key < 64 || p.isRadiant ? 0 : 1;
entry.hero_img = constants.heroes[p.hero_id] ? constants.heroes[p.hero_id].img : "";
}
});
}
//process teamfight data
if (m.teamfights)
{
m.teamfights.forEach(function(tf)
{
tf.posData = [];
tf.radiant_gold_delta = 0;
tf.radiant_xp_delta = 0;
tf.radiant_participation = 0;
tf.radiant_deaths = 0;
tf.dire_participation = 0;
tf.dire_deaths = 0;
tf.players.forEach(function(p)
{
//lookup starting, ending level
p.level_start = getLevelFromXp(p.xp_start);
p.level_end = getLevelFromXp(p.xp_end);
function getLevelFromXp(xp)
{
for (var i = 0; i < constants.xp_level.length; i++)
{
if (constants.xp_level[i] > xp)
{
return i;
}
}
return constants.xp_level.length;
}
});
//add player's hero_id to each teamfight participant
m.players.forEach(function(p, i)
{
var tfplayer = tf.players[p.player_slot % (128 - 5)];
tfplayer.hero_id = p.hero_id;
tfplayer.player_slot = p.player_slot;
tfplayer.isRadiant = isRadiant(p);
tfplayer.personaname = p.personaname;
tfplayer.account_id = p.account_id;
tfplayer.participate = tfplayer.deaths > 0 || tfplayer.damage > 0;
if (!p.teamfights_participated)
{
p.teamfights_participated = 0;
}
p.teamfights_participated += tfplayer.participate ? 1 : 0;
//compute team gold/xp deltas
if (isRadiant(p))
{
tf.radiant_gold_delta += tfplayer.gold_delta;
tf.radiant_xp_delta += tfplayer.xp_delta;
tf.radiant_participation += tfplayer.participate ? 1 : 0;
tf.radiant_deaths += tfplayer.deaths ? 1 : 0;
}
else
{
tf.radiant_gold_delta -= tfplayer.gold_delta;
tf.radiant_xp_delta -= tfplayer.xp_delta;
tf.dire_participation += tfplayer.participate ? 1 : 0;
tf.dire_deaths += tfplayer.deaths ? 1 : 0;
}
//convert 2d hash to array
tfplayer.posData = generatePositionData(
{
deaths_pos: 1
}, tfplayer);
//console.log(player);
//add player hero id to each death, push into teamfight death position array
tfplayer.posData.deaths_pos.forEach(function(pt)
{
pt.hero_id = tfplayer.hero_id;
tf.posData.push(pt);
});
});
});
}
}
/**
* Generates data for c3 charts in a match
**/
function generateGraphData(match)
{
//compute graphs
var goldDifference = ['Gold'];
var xpDifference = ['XP'];
goldDifference = goldDifference.concat(match.radiant_gold_adv);
xpDifference = xpDifference.concat(match.radiant_xp_adv);
var time = ["time"].concat(match.players[0].times);
var data = {
difference: [time, xpDifference, goldDifference],
gold: [time],
xp: [time],
lh: [time]
};
match.players.forEach(function(p, i)
{
var hero = constants.heroes[p.hero_id] ||
{};
hero = hero.localized_name;
data.gold.push([hero].concat(p.gold_t));
data.xp.push([hero].concat(p.xp_t));
data.lh.push([hero].concat(p.lh_t));
});
return data;
}
function generateIncomeData(match)
{
//data for income chart
var gold_reasons = [];
var columns = [];
var categories = [];
var imgs = [];
var orderedPlayers = match.players.slice(0);
orderedPlayers.sort(function(a, b)
{
return b.gold_per_min - a.gold_per_min;
});
orderedPlayers.forEach(function(player)
{
var hero = constants.heroes[player.hero_id] ||
{};
categories.push(hero.localized_name);
imgs.push(hero.img);
});
for (var key in constants.gold_reasons)
{
var reason = constants.gold_reasons[key].name;
gold_reasons.push(reason);
var col = [reason];
orderedPlayers.forEach(function(player)
{
var g = player.gold_reasons;
col.push(g ? g[key] : 0);
});
columns.push(col);
}
return {
cats: categories,
goldCols: columns,
gold_reasons: gold_reasons,
imgs: imgs
};
}
function generateTreemapData(match)
{
var data = [];
match.players.forEach(function(player)
{
var hero = constants.heroes[player.hero_id] ||
{};
data.push(
{
name: hero.localized_name,
id: player.hero_id.toString(),
value: ~~(player.gold_per_min * match.duration / 60)
});
});
for (var key in constants.gold_reasons)
{
var reason = constants.gold_reasons[key].name;
match.players.forEach(function(player)
{
var g = player.gold_reasons;
data.push(
{
name: reason,
parent: player.hero_id.toString(),
value: g[key] || 0
});
});
}
return data;
}
module.exports = {
renderMatch: renderMatch,
computeMatchData: computeMatchData,
computePlayerMatchData: computePlayerMatchData,
};