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Cyberpunk Blender Add on v1.5.5.2

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@github-actions github-actions released this 23 Apr 08:13
· 218 commits to main since this release
f5629ce

This release focuses on bugfixes and cleanup. It resolves a number of the most frequent issues reported by users.

Import/Export Changes:

  • Fixed an issue causing static props to be checked for armatures and vertex groups which was preventing export. Exporting static props to GLB will now work as expected again (by @manavortex in 137)
  • Fixed streaming sector import/export (by @Simarilius-uk in 138)
  • Fixed an issue when exporting capsule and sphere colliders to .phys.json which prevented them from being imported to Wolvenkit
  • .phys.json files exported from Blender will now include the correct mass and moment of inertia values (by @DoctorPresto in #139)

Mesh Tools Changes:

  • Fixed the weight transfer function. It will now correctly transfer vertex groups and weights even when the source collection and target collection have different mesh counts. It will also no longer change the users viewport context or active object or throw exceptions when used outside of object mode. (by @DoctorPresto in 143)
  • Fixed an issue causing the UV checker UI switch to constantly check every selected and unselected object and fill the console with exceptions when objects which don't have materials are selected. (by @DoctorPresto in 144)
  • Fixed an issue preventing the UV checker from being applied to or removed from meshes with no materials (by @DoctorPresto in 145)

Experimental Features:

  • Fixed an issue preventing the specified depot path from being passed to the material builder. (by @philipl in 141)

Full Changelog: 1.5.5.1...v1.5.5.2