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Cyberpunk Blender Add on v1.5.4 - the Teal one

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@github-actions github-actions released this 25 Mar 21:28
· 276 commits to main since this release
155af05
  • MLMask exports had changed the path structure in late Jan, this is now supported by the addon. You may need to rerun exports to have consistently located masks (wont find the old ones) if masks are being weird on an old project, rerun the export with latest wkit.
  • Fixed some issues with entity import, so some of the bits that were left stranded are now located properly.
  • Gradient mapped version of metal base now supported (mostly used for packaging and things)
  • Added support for cross platform filenames, you can open projects on mac/linux and they should work.
  • Added support for remapping the Material Depot - select a folder in the preferences, and click the box when you import.
  • Latest wkit exports anims as .anim.glb, the ent importer now works with this, again, old exports will want rerunning.
  • Additional checks and error handling on glb export
  • Added support for worldDecorationMeshNode to sector import
  • Added t-pose and a-pose to all rigs, update rigs, add jackie rig
  • Entity import now deals with ents with no appearances

What's Changed

  • Add Gradient version of metal base by @Holopointz in #120
  • openJSON: normalize paths to support loading materials on other OSes by @philipl in #121
  • Added Cross Platform support, allow remapping material depot, sort of fix for the SVM errors, and some random bits. by @Simarilius-uk in #126
  • Deal with localisation breaking refs to nodenames by @Simarilius-uk in #129

New Contributors

Full Changelog: v1.5.3...v1.5.4