forked from GTACoop/GTACoop
-
Notifications
You must be signed in to change notification settings - Fork 0
/
VehicleData.cs
228 lines (194 loc) · 5.5 KB
/
VehicleData.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
using System.Collections.Generic;
using GTA.Math;
using NativeUI;
using ProtoBuf;
namespace GTACoOp
{
public enum PacketType
{
VehiclePositionData = 0,
ChatData = 1,
PlayerDisconnect = 2,
PedPositionData = 3,
NpcVehPositionData = 4,
NpcPedPositionData = 5,
WorldSharingStop = 6,
DiscoveryResponse = 7,
ConnectionRequest = 8,
NativeCall = 9,
NativeResponse = 10,
PlayerKilled = 11,
NativeTick = 12,
NativeTickRecall = 13,
NativeOnDisconnect = 14,
NativeOnDisconnectRecall = 15,
}
public enum ScriptVersion // Please only increment this/add versions on changes that may break the protocol.
{
VERSION_UNKNOWN = 0,
VERSION_0_6 = 1,
VERSION_0_6_1 = 2,
VERSION_0_7 = 3,
VERSION_0_8_1 = 4,
VERSION_0_9 = 5,
VERSION_0_9_1 = 6,
VERSION_0_9_2 = 7,
VERSION_0_9_3 = 8,
}
[ProtoContract]
public class DiscoveryResponse
{
[ProtoMember(1)]
public string ServerName { get; set; }
[ProtoMember(2)]
public int MaxPlayers { get; set; }
[ProtoMember(3)]
public int PlayerCount { get; set; }
[ProtoMember(4)]
public bool PasswordProtected { get; set; }
[ProtoMember(5)]
public int Port { get; set; }
[ProtoMember(6)]
public string Gamemode { get; set; }
}
[ProtoContract]
public class ConnectionRequest
{
[ProtoMember(1)]
public string Name { get; set; }
[ProtoMember(2)]
public string Password { get; set; }
[ProtoMember(3)]
public string DisplayName { get; set; }
[ProtoMember(4)]
public int GameVersion { get; set; }
[ProtoMember(5)]
public byte ScriptVersion { get; set; }
}
[ProtoContract]
public class VehicleData
{
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public string Name { get; set; }
[ProtoMember(3)]
public int VehicleModelHash { get; set; }
[ProtoMember(4)]
public int PedModelHash { get; set; }
[ProtoMember(5)]
public int PrimaryColor { get; set; }
[ProtoMember(6)]
public int SecondaryColor { get; set; }
[ProtoMember(7)]
public LVector3 Position { get; set; }
[ProtoMember(8)]
public LQuaternion Quaternion { get; set; }
[ProtoMember(9)]
public int VehicleSeat { get; set; }
[ProtoMember(10)]
public int VehicleHealth { get; set; }
[ProtoMember(11)]
public int PlayerHealth { get; set; }
[ProtoMember(12)]
public float Latency { get; set; }
[ProtoMember(13)]
public Dictionary<int, int> VehicleMods { get; set; }
[ProtoMember(14)]
public bool IsPressingHorn { get; set; }
[ProtoMember(15)]
public bool IsSirenActive { get; set; }
[ProtoMember(16)]
public float Speed { get; set; }
}
[ProtoContract]
public class PedData
{
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public string Name { get; set; }
[ProtoMember(3)]
public int PedModelHash { get; set; }
[ProtoMember(4)]
public LVector3 Position { get; set; }
[ProtoMember(5)]
public LQuaternion Quaternion { get; set; }
[ProtoMember(6)]
public bool IsJumping { get; set; }
[ProtoMember(7)]
public bool IsShooting { get; set; }
[ProtoMember(8)]
public bool IsAiming { get; set; }
[ProtoMember(9)]
public LVector3 AimCoords { get; set; }
[ProtoMember(10)]
public int WeaponHash { get; set; }
[ProtoMember(11)]
public int PlayerHealth { get; set; }
[ProtoMember(12)]
public float Latency { get; set; }
[ProtoMember(13)]
public Dictionary<int, int> PedProps { get; set; }
[ProtoMember(14)]
public bool IsParachuteOpen { get; set; }
}
[ProtoContract]
public class PlayerDisconnect
{
[ProtoMember(1)]
public long Id { get; set; }
}
[ProtoContract]
public class LVector3
{
[ProtoMember(1)]
public float X { get; set; }
[ProtoMember(2)]
public float Y { get; set; }
[ProtoMember(3)]
public float Z { get; set; }
public Vector3 ToVector()
{
return new Vector3(X, Y, Z);
}
}
[ProtoContract]
public class LQuaternion
{
[ProtoMember(1)]
public float X { get; set; }
[ProtoMember(2)]
public float Y { get; set; }
[ProtoMember(3)]
public float Z { get; set; }
[ProtoMember(4)]
public float W { get; set; }
public Quaternion ToQuaternion()
{
return new Quaternion(X, Y, Z, W);
}
}
public static class VectorExtensions
{
public static LVector3 ToLVector(this Vector3 vec)
{
return new LVector3()
{
X = vec.X,
Y = vec.Y,
Z = vec.Z,
};
}
public static LQuaternion ToLQuaternion(this Quaternion vec)
{
return new LQuaternion()
{
X = vec.X,
Y = vec.Y,
Z = vec.Z,
W = vec.W,
};
}
}
}