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base repository: SubnauticaModding/Nautilus
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base: 1.0.0-pre.28
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head repository: SubnauticaModding/Nautilus
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compare: 1.0.0-pre.29
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  • 2 commits
  • 6 files changed
  • 2 contributors

Commits on Jan 22, 2024

  1. fix: Coordinated Spawns duplication fixed!!! (Purple Edition) (#531)

    * Coordinated Spawns (Purple Edition)
    
    * Don't force LWE requirement.
    
    * Revert "Don't force LWE requirement."
    
    This reverts commit 7cd473a.
    
    * Combined old with new to correctly allow global and batch spawns.
    
    and hopefully fix the NRE that i still cannot replicate.
    
    * Prefab cache no longer adds objects with IDs set
    
    * Fixed infinite spawning for EntitySpawner
    
    The issue was because the spawned objects was registered while being inactive in the scene.
    
    * Coordinated spawns per-batch instead of per-entity
    
    * Make sure it also works when a spawn is registered in-game
    
    * Fix 1 fail = all following stopped.
    
    * Delayed Spawns don't stop all progress.
    
    * Update EntitySpawner.cs
    
    * Corrected positioning mistake.
    
    * Spawn dammit.
    
    * remove _delayedSpawns
    
    * Should Not exist in main branch!
    
    ---------
    
    Co-authored-by: Metious <[email protected]>
    MrPurple6411 and Metious committed Jan 22, 2024
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