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base repository: SubnauticaModding/Nautilus
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base: 1.0.0-pre.20
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head repository: SubnauticaModding/Nautilus
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compare: 1.0.0-pre.21
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  • 12 commits
  • 38 files changed
  • 2 contributors

Commits on Aug 4, 2023

  1. chore: Added BZ prefab paths

    Metious committed Aug 4, 2023
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Commits on Aug 6, 2023

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Commits on Aug 17, 2023

  1. fix!: ConstructableFlags Fixes (#447)

    * Fixed Ground and Rotatable constructable flags not implemented
    
    * Every action has consequences
    
    Fuck C# IDEs sometimes.
    Metious committed Aug 17, 2023
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Commits on Aug 18, 2023

  1. feat: Modify Prefab Callbacks (#446)

    * Added ModifyPrefabAsync to CloneTemplate
    
    * Added ModifyPrefab and ModifyPrefabAsync to EnergySourceTemplate
    
    * Added ModifyPrefabAsync to FabricatorTemplate
    
    * Fixed ModifyPrefabAsync not working for techtypes
    
    * Move prefab modifications & return out of if/else
    
    ---------
    
    Co-authored-by: LeeTwentyThree <[email protected]>
    Metious and LeeTwentyThree committed Aug 18, 2023
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Commits on Aug 26, 2023

  1. fix: ApplySNShaders improvements (#448)

    No specular settings applied by default, fix log spam, added comments
    Metious committed Aug 26, 2023
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Commits on Aug 27, 2023

  1. fix: Analysis Tech check & Unlock All command (#450)

    * Remove unnecessary check when adding analysis tech
    
    * Fixed a bug with locked at start tech types
    
    Fixed a bug where locked at start tech types couldn't get unlocked via the `unlockall` command or in creative.
    
    ---------
    
    Co-authored-by: Metious <[email protected]>
    LeeTwentyThree and Metious committed Aug 27, 2023
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  2. fix: Registering analysis tech with no requirement

    The bug is raised when there is no analysis tech assigned and Nautilus tries to register one for RequiredForUnlock techtype despite the requirement is not assigned. So it was erroring when it was trying to register an analysis tech for a TechType.None.
    Metious committed Aug 27, 2023
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Commits on Aug 31, 2023

  1. feat: Prefab Template Processors (#453)

    * Added OnPrefabProcessor method to PrefabTemplates
    
    * Singular prefab processor bug
    
    Fixed a bug where you could only register one prefab processor
    Metious committed Aug 31, 2023
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  2. fix: SML Load Order Issues (#449)

    All patchers are now executed after SML
    Metious committed Aug 31, 2023
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  3. fix: SpriteManager Race Conditions BZ (#452)

    * Fixed SpriteManager race conditions
    
    * Removed redundant usings
    
    * Why did I remove this lol
    Metious committed Aug 31, 2023
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  4. feat: Creature Eggs, AddHint, resource tracking, and various fixes (#451

    )
    
    * Fixed bothersome grammar
    
    * Added PrefabUtils.AddResourceTracker
    
    * Added `AssetReference.ForceValid` extension method
    
    * Added `ErrorMessage.AddHint` extension method
    
    * Added EggTemplate
    
    * Added EggGadget
    
    * Added example for creature eggs
    
    * Formatting fixes (wtf Metious)
    
    * Fix compilation errors on BZ branch
    
    * Use chelicerate egg for BZ example
    
    * Use hardcoded string for hint
    
    * Remove unused using
    
    * Fix problematic example mod patch
    
    ---------
    
    Co-authored-by: LeeTwentyThree <[email protected]>
    Metious and LeeTwentyThree committed Aug 31, 2023
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  5. fix: Fix creature egg example mod (#454)

    Patch correct class
    LeeTwentyThree committed Aug 31, 2023
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