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base repository: SubnauticaModding/Nautilus
base: 1.0.0-pre.20
head repository: SubnauticaModding/Nautilus
compare: 1.0.0-pre.21
- 12 commits
- 38 files changed
- 2 contributors
Commits on Aug 4, 2023
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Commits on Aug 6, 2023
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Commits on Aug 17, 2023
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fix!: ConstructableFlags Fixes (#447)
* Fixed Ground and Rotatable constructable flags not implemented * Every action has consequences Fuck C# IDEs sometimes.
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Commits on Aug 18, 2023
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feat: Modify Prefab Callbacks (#446)
* Added ModifyPrefabAsync to CloneTemplate * Added ModifyPrefab and ModifyPrefabAsync to EnergySourceTemplate * Added ModifyPrefabAsync to FabricatorTemplate * Fixed ModifyPrefabAsync not working for techtypes * Move prefab modifications & return out of if/else --------- Co-authored-by: LeeTwentyThree <[email protected]>
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Commits on Aug 26, 2023
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fix: ApplySNShaders improvements (#448)
No specular settings applied by default, fix log spam, added comments
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Commits on Aug 27, 2023
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fix: Analysis Tech check & Unlock All command (#450)
* Remove unnecessary check when adding analysis tech * Fixed a bug with locked at start tech types Fixed a bug where locked at start tech types couldn't get unlocked via the `unlockall` command or in creative. --------- Co-authored-by: Metious <[email protected]>
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fix: Registering analysis tech with no requirement
The bug is raised when there is no analysis tech assigned and Nautilus tries to register one for RequiredForUnlock techtype despite the requirement is not assigned. So it was erroring when it was trying to register an analysis tech for a TechType.None.
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Commits on Aug 31, 2023
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feat: Prefab Template Processors (#453)
* Added OnPrefabProcessor method to PrefabTemplates * Singular prefab processor bug Fixed a bug where you could only register one prefab processor
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fix: SML Load Order Issues (#449)
All patchers are now executed after SML
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fix: SpriteManager Race Conditions BZ (#452)
* Fixed SpriteManager race conditions * Removed redundant usings * Why did I remove this lol
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feat: Creature Eggs, AddHint, resource tracking, and various fixes (#451
) * Fixed bothersome grammar * Added PrefabUtils.AddResourceTracker * Added `AssetReference.ForceValid` extension method * Added `ErrorMessage.AddHint` extension method * Added EggTemplate * Added EggGadget * Added example for creature eggs * Formatting fixes (wtf Metious) * Fix compilation errors on BZ branch * Use chelicerate egg for BZ example * Use hardcoded string for hint * Remove unused using * Fix problematic example mod patch --------- Co-authored-by: LeeTwentyThree <[email protected]>
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