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base repository: SubnauticaModding/Nautilus
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base: 1.0.0-pre.13
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head repository: SubnauticaModding/Nautilus
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compare: 1.0.0-pre.14
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  • 2 commits
  • 23 files changed
  • 2 contributors

Commits on Jun 28, 2023

  1. Update AUTHORS.md

    LeeTwentyThree committed Jun 28, 2023
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Commits on Jun 29, 2023

  1. feat: Added UpgradeModuleGadget for vehicles upgrades. (#391)

    * Made the ModuleGadget thingy. Ready for PR ?
    
    * Now ready for PR, test may be needed, if no push in 10 minutes, then it is a valid build.
    
    * okay fixed something, now ready for PR
    
    * changed the name of the module gadget to UpgradeModuleGadget
    
    * Corrected a possible bug (latest)
    
    * Added an insane quantity of functionality, and it's only the beginning. The most advanced part is for Subnautica 1, for Below Zero I still have a loooot of work, and SN1 too but BZ more...
    
    * *tried* to add an example upgrade module
    
    * now the example mod should work
    
    * Seamoth, Seatruck and Snowbike are now compatible with Upgrade Module Gadget. Almost finished the rest.
    
    * Cleaned all unnecessary usings, as Lee asked.
    
    * Added SeaTruck On Use delegate, should be working at 100% but test is needed, if someone can make an example mod for that (BZ) it would be great, I don't have time lastly
    
    * Added Seamoth OnUse patch for test with Example Mod.
    The delegate for SeaMoth is now working holy shit.
    
    * Removed harmony debug attribute
    
    * Added some stuff
    
    * Tests are needed. Normally everything is working **EXCEPT HOVERBIKE OnUse, HOVERBIKE OnToggle and (maybe) SEATRUCK OnToggle.**
    I am writing a MonoBehaviour for the Hoverbike and one for the SeaTruck (HoverbikeComplement and SeaTruckComplement, possibly renamed in the future) but I will add it in a different PR.
    
    * Revert autoformatting & using statement reordering
    
    * Umm... no
    
    * What am I reverting?
    
    * Remove Vehicle Upgrade mod csproj files
    
    * Fix more odd oversights
    
    * ?
    
    * Callback shenanigans
    
    * Remove unused using statements
    
    * Move all example code into VehicleUpgradesExample
    
    * Potentially fixed seamoth crush depth not changing. Debug, troubleshoot and tests are required
    
    * Okay well.. It's working !
    
    * bring some additional changes requested by sir Metious.
    
    * Edited the primary problems for merge I guess
    
    * removed the "configurable and changeable values" to be in a next PR that I will probably do very quickly so at least it's done
    
    * Removed unnecessary using statement
    
    * Update VehicleUpgradesExample.cs
    
    * added a documentation page
    
    * finished to update the doc
    
    * This time it should be good
    
    * VehicleUpgradesPatcher fixed, upgrades are now working totally on Exosuit too !
    
    * Cleaned unusded usings.
    
    * Optimized code and removed comments.
    
    * Must be "yield return null"
    
    * Fix typo ("POssibilities")
    
    * Minor grammar changes
    
    ---------
    
    Co-authored-by: LeeTwentyThree <[email protected]>
    VELD-Dev and LeeTwentyThree committed Jun 29, 2023
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