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SMLHelper.csproj
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SMLHelper.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\common.props" />
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
<RootNamespace>SMLHelper.V2</RootNamespace>
<AssemblyName>SMLHelper</AssemblyName>
<LangVersion>latest</LangVersion>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Optimize>true</Optimize>
<Configurations>SN.STABLE;BZ.STABLE;SN.EXP;BZ.EXP</Configurations>
<Platforms>AnyCPU</Platforms>
<Copyright>Copyright @ 2019</Copyright>
<Authors>SMLHelperDevs</Authors>
<Description>A library that helps making mods for Subnautica easier.</Description>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<AppendRuntimeIdentifierToOutputPath>false</AppendRuntimeIdentifierToOutputPath>
<DebugSymbols>false</DebugSymbols>
<DebugType>None</DebugType>
</PropertyGroup>
<Import Project="$(SolutionDir)Version.targets" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'SN.STABLE|AnyCPU'">
<OutputPath>bin\SN.STABLE\</OutputPath>
<DefineConstants>SUBNAUTICA;SUBNAUTICA_STABLE</DefineConstants>
<DocumentationFile>bin\SN.STABLE\SMLHelper.xml</DocumentationFile>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'SN.EXP|AnyCPU'">
<OutputPath>bin\SN.EXP\</OutputPath>
<DefineConstants>SUBNAUTICA;SUBNAUTICA_EXP</DefineConstants>
<DocumentationFile>bin\SN.EXP\SMLHelper.xml</DocumentationFile>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'BZ.STABLE|AnyCPU'">
<OutputPath>bin\BZ.STABLE\</OutputPath>
<DefineConstants>BELOWZERO;BELOWZERO_STABLE</DefineConstants>
<DocumentationFile>bin\BZ.STABLE\SMLHelper.xml</DocumentationFile>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'BZ.EXP|AnyCPU'">
<OutputPath>bin\BZ.EXP\</OutputPath>
<DefineConstants>BELOWZERO;BELOWZERO_EXP</DefineConstants>
<DocumentationFile>bin\BZ.EXP\SMLHelper.xml</DocumentationFile>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>$(Dependencies)\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp-firstpass_publicized">
<HintPath>$(Dependencies)\Assembly-CSharp-firstpass_publicized.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp_publicized">
<HintPath>$(Dependencies)\Assembly-CSharp_publicized.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>$(Dependencies)\Newtonsoft.Json.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.Addressables">
<HintPath>$(Dependencies)\Unity.Addressables.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.ResourceManager">
<HintPath>$(Dependencies)\Unity.ResourceManager.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(Dependencies)\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>$(Dependencies)\UnityEngine.AudioModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(Dependencies)\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>$(Dependencies)\UnityEngine.ImageConversionModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>$(Dependencies)\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>$(Dependencies)\UnityEngine.PhysicsModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(Dependencies)\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>$(Dependencies)\UnityEngine.UIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>$(Dependencies)\Unity.TextMeshPro.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="FMODUnity">
<HintPath>$(Dependencies)\FMODUnity.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.ResourceManager">
<HintPath>$(Dependencies)\Unity.ResourceManager.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="7-Zip.CommandLine" Version="18.1.0" />
<PackageReference Include="BepInEx.Core" Version="5.4.21" />
</ItemGroup>
<Import Project="$(SolutionDir)PostBuild.targets" />
</Project>