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blendeqn.c
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blendeqn.c
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/*
* Copyright (c) 1993-2003, Silicon Graphics, Inc.
* All Rights Reserved
*
* Permission to use, copy, modify, and distribute this software for any
* purpose and without fee is hereby granted, provided that the above
* copyright notice appear in all copies and that both the copyright
* notice and this permission notice appear in supporting documentation,
* and that the name of Silicon Graphics, Inc. not be used in
* advertising or publicity pertaining to distribution of the software
* without specific, written prior permission.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" AND
* WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
* OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, LOSS OF
* PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD
* PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF
* THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE
* OR PERFORMANCE OF THIS SOFTWARE.
*
* US Government Users Restricted Rights
* Use, duplication, or disclosure by the Government is subject to
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
* clause at DFARS 252.227-7013 and/or in similar or successor clauses
* in the FAR or the DOD or NASA FAR Supplement. Unpublished - rights
* reserved under the copyright laws of the United States.
*
* Contractor/manufacturer is:
* Silicon Graphics, Inc.
* 1500 Crittenden Lane
* Mountain View, CA 94043
* United State of America
*
* OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
*/
/*
* blendeqn.c
* Demonstrate the different blending functions available with the
* OpenGL imaging subset. This program demonstrates use of the
* glBlendEquation() call.
*
* The following keys change the selected blend equation function:
*
* 'a' -> GL_FUNC_ADD
* 's' -> GL_FUNC_SUBTRACT
* 'r' -> GL_FUNC_REVERSE_SUBTRACT
* 'm' -> GL_MIN
* 'x' -> GL_MAX
*/
#include <GLUT/glut.h>
#include <stdlib.h>
void init(void)
{
glClearColor(1.0, 1.0, 0.0, 0.0);
glBlendFunc(GL_ONE, GL_ONE);
glEnable(GL_BLEND);
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(0.0, 0.0, 1.0);
glRectf(-0.5,-0.5,0.5,0.5);
glFlush();
}
void reshape(int w, int h)
{
GLdouble aspect = (GLdouble) w / h;
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if (aspect < 1.0) {
aspect = 1.0 / aspect;
glOrtho(-aspect, aspect, -1.0, 1.0, -1.0, 1.0);
} else
glOrtho(-1.0, 1.0, -aspect, aspect, -1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
}
void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 'a': case 'A':
/* Colors are added as: (1, 1, 0) + (0, 0, 1) = (1, 1, 1)
* which will produce a white square on a yellow background.
*/
glBlendEquation(GL_FUNC_ADD);
break;
case 's': case 'S':
/* Colors are subtracted as: (0, 0, 1) - (1, 1, 0) = (-1, -1, 1)
* which is clamped to (0, 0, 1), producing a blue square on a
* yellow background
*/ glBlendEquation(GL_FUNC_SUBTRACT);
break;
case 'r': case 'R':
/* Colors are subtracted as: (1, 1, 0) - (0, 0, 1) = (1, 1, -1)
* which is clamed to (1, 1, 0). This produces yellow for both
* the square and the background.
*/
glBlendEquation(GL_FUNC_REVERSE_SUBTRACT);
break;
case 'm': case 'M':
/* The minimum of each component is computed, as
* [min(1, 0), min(1, 0), min(0, 1)] which equates to (0, 0, 0).
* This will produce a black square on the yellow background.
*/
glBlendEquation(GL_MIN);
break;
case 'x': case 'X':
/* The minimum of each component is computed, as
* [max(1, 0), max(1, 0), max(0, 1)] which equates to (1, 1, 1)
* This will produce a white square on the yellow background.
*/
glBlendEquation(GL_MAX);
break;
case 27:
exit(0);
}
glutPostRedisplay();
}
/* Main Loop
* Open window with initial window size, title bar,
* RGBA display mode, and handle input events.
*/
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(512,512);
glutInitWindowPosition(100, 100);
glutCreateWindow(argv[0]);
init();
glutReshapeFunc(reshape);
glutKeyboardFunc(keyboard);
glutDisplayFunc(display);
glutMainLoop();
return 0;
}