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Releases: ShadowMario/FNF-PsychEngine

0.3.2 Hotfix

01 Sep 16:57
2b33fc3
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  • Fixed Character Editor not saving health bar colors
  • Fixed Upper Boppers being misplaced on Cocoa/Eggnog
  • Fixed Cars not being shown on Week 4

0.3.2

01 Sep 14:05
c115174
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  • Increased sick note hitbox from 0.033s to 0.041s (25% increase)
  • Health bar is now colorable per character
  • Added health bar color customization to Character Editor
  • Added Middlescroll
  • Added an option to Hide Time Bar
  • Alt Idles can now use danceRight/danceLeft animations while the base Idle uses idle and vice-versa
  • Character Animation Loops aren't hardcoded anymore
  • Adjusted bf-car, mom-car, mom, parents-christmas, monster, monster-christmas and dad for the previous stated change
  • Fixed Custom Characters crashes
  • Added some extra crash preventions
  • Minor bug fixes

0.3.1

23 Aug 17:00
39ebdcb
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  • Added Vocals volume to Chart Editor
  • Added Instrumental volume to Chart Editor
  • Volume buttons is now disabled while typing on Chart/Character Editor
  • Added support to .lua scripts (Currently in Alpha!!)
  • Added Hurt notes to Pixel stages
  • Fixed Note colors not working properly
  • Renamed "Button Mashing" to "Ghost Tapping" and changed how it works
  • Disabled note miss stun
  • Fixed "No miss on Week # on Hard" achievements not checking for difficulty
  • Fixed stutter after the countdown/at the start of a song
  • Other minor bug fixes

0.3

11 Aug 02:04
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0.3
  • Added In-game character Editor
  • Due to the Character Editor, characters aren't hardcoded anymore (Some very specific things are still hardcoded to them though)
  • Added basic mod support (Adding new textures and editting other ones)
  • Removed the need of Polymod
  • Improved Alt Idle animations support
  • Almost all of the BG Sprites are now using BGSprite class instead of FlxSprite (makes it easier to do your own BG stuff too)
  • Added an option to keep loaded data in memory for decreasing next loading times
  • Added support to Note skins
  • Added support to Note Splash skins
  • Added an actual Metronome to Chart Editor
  • Added Hurt notes
  • Added Shake Screen event
  • Added Change Character event
  • Added Botplay
  • Added Button Mashing/Ghost Tapping
  • Improved Custom Fade Transition
  • Main menu scrolls 16% faster
  • Discord RPC now also shows engine version
  • Fully fixed downscroll (yay)
  • Other minor bug fixes
  • Removed more useless Mind Games mod leftovers

0.2.2

02 Aug 03:32
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  • New Difficulties can now be coded in much easier

  • Weeks can now be coded in (slightly) easier

  • Drop Down Menus have been replaced with a custom variant that supports scrolling down with mouse wheel or Up/Down keys

  • ACTUALLY fixed Story mode displaying only 2 songs instead of 3, for real

  • Added Alt Idle Animations support

  • "Play Animation" event now supports BF and GF too

  • Added .fla files to source code

0.2.1

29 Jul 05:46
1fb9c30
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  • Made setting up Weeks easier for noobz

  • Chart Editor Rework

  • Animation Debug Rework

  • DialogueBoxPsych rework + Added support to Center Dialogues (You can use that for GF talking or something, idk

  • Fixed softlock on Story mode menu

  • Fixed broken dialogues on Week 6

  • Fixed crash on Thorns (Story Mode)

  • Fixed Bopeebo "Hey"s being a bit broken on Easy/Normal difficulty

  • Deleted more leftovers from Mind Games mod

0.2

16 Jul 05:31
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0.2
Version 0.2

* (Kind of) Fixed Downscroll
* Changed Note Splash textures to Unofficial ones made by Keoiki
* Added an anti-crash prevention to Health icons
* Removed Mind Games leftover from HealthIcon.hx

0.1.2

10 Jul 01:37
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Fixed crashes on HTML5, and also some other minor changes

Also renamed psychicNotes to eventNotes since it's more logical as this isn't Mind Games Mod anymore
Oh yeah, i also changed the Checkboxes so that it doesn't use Week 7 content.

Note splashes are still there, you can replace/delete them yourself, your choice.

0.1.1

10 Jul 01:30
06d76b2
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Fixed a small mistake on the Readme file