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Adding Logo Bop to Freeplay #15546

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PumpkinSheee opened this issue Sep 17, 2024 · 0 comments
Open

Adding Logo Bop to Freeplay #15546

PumpkinSheee opened this issue Sep 17, 2024 · 0 comments
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help wanted Extra attention is needed

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@PumpkinSheee
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PumpkinSheee commented Sep 17, 2024

Describe your problem here.

im like really really new to source code, and i was wondering how i could implement the logo bop from the title screen into freeplay, ive tried it myself although i get basically the same error each time:


   7 | �[2mimport �[0m�[1mstates.TitleState�[0m�[2m;�[0m
     |        �[31m^^^^^^^^^^^^^^^^^�[0m
     | Type name states.TitleData is redefined from module states.FreeplayState (8e5f4cb8f4dbf92d2fc30f89b8468c00)

�[30;41m ERROR �[0m source/states/FreeplayState.hx:510: characters 20-27

 510 | �[2m override function �[0m�[1mbeatHit�[0m�[2m()�[0m
     |                    �[31m^^^^^^^�[0m
     | Duplicate class field declaration : states.FreeplayState.beatHit

�[30;41m ERROR �[0m source/Main.hx:46: characters 17-27

  46 | �[2m  initialState: �[0m�[1mTitleState�[0m�[2m, // initial game state�[0m
     |                 �[31m^^^^^^^^^^�[0m
     | Unknown identifier : TitleState

for clarification im using the experimental build, incase that changes anything, this is because it has the SScript fix too

Are you modding a build from source or with Lua?

Source

What is your build target?

Windows x64

Did you edit anything in this build? If so, mention or summarize your changes.

Yes, ive edited the main menu and title screen, and ive changed the freeplay menu so that it plays the instrumental of the song without having to use the music player (on hovering) and removed the background colour shift

@PumpkinSheee PumpkinSheee added the help wanted Extra attention is needed label Sep 17, 2024
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