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Move <haxelib name="funkin.vis" if="BASE_GAME_FILES"/> out of <section if="BASE_GAME_FILES">in project.xml, and remove "if="BASE_GAME_FILES"" from funkin.vis's haxelib define | See below for alternative #15526

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CharGoldenYT opened this issue Sep 14, 2024 · 0 comments
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enhancement New feature or request

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@CharGoldenYT
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What feature do you want to get added on the base engine?

This template is the closest to what i think fits this issue.

People keep getting errors about "states/stages/objects/ABotSpeaker.hx" not being able to find funkin.vis, which might be related to how its done in code.

Alternative:

add #if BASE_GAME_FILES to PlayState's switch (curStage) around the weekend 1 stages.

To test your sight, and reliability, please select the option of what should NOT be requested.

Stage Editor, 6K+ support, and winning icons.

@CharGoldenYT CharGoldenYT added the enhancement New feature or request label Sep 14, 2024
@CharGoldenYT CharGoldenYT changed the title Move <haxelib name="funkin.vis" if="BASE_GAME_FILES"/> out of <section if="BASE_GAME_FILES">in project.xml, and remove "if="BASE_GAME_FILES"" | See below for alternative Move <haxelib name="funkin.vis" if="BASE_GAME_FILES"/> out of <section if="BASE_GAME_FILES">in project.xml, and remove "if="BASE_GAME_FILES"" from funkin.vis's haxelib define | See below for alternative Sep 14, 2024
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