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Hey! Working on an hx file for a results screen. In the script it uses texture atlases for BFS different results animations. I made a results animation of my own, exported it as a texture atlas, and copy pasted the code. It loads the first frame, but doesn't actually play the animation. I have no idea how to solve this, because I've compared FLAS between my animation and the base game ones, and there doesn't seem to be much of a difference. I don't know if the issue really has to do with the engine, but I know others have posted issues regarding texture atlases and was wondering if anybody would have any clue. Below I added a picture of the code used in the script that loads Bfs animations perfectly fine, and then my code for my animation. Thanks!
Are you modding a build from source or with Lua?
Lua
What is your build target?
Windows x64
Did you edit anything in this build? If so, mention or summarize your changes.
No response
The text was updated successfully, but these errors were encountered:
Problems getting Texture Atlas to play.
Hey! Working on an hx file for a results screen. In the script it uses texture atlases for BFS different results animations. I made a results animation of my own, exported it as a texture atlas, and copy pasted the code. It loads the first frame, but doesn't actually play the animation. I have no idea how to solve this, because I've compared FLAS between my animation and the base game ones, and there doesn't seem to be much of a difference. I don't know if the issue really has to do with the engine, but I know others have posted issues regarding texture atlases and was wondering if anybody would have any clue. Below I added a picture of the code used in the script that loads Bfs animations perfectly fine, and then my code for my animation. Thanks!
Are you modding a build from source or with Lua?
Lua
What is your build target?
Windows x64
Did you edit anything in this build? If so, mention or summarize your changes.
No response
The text was updated successfully, but these errors were encountered: