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Issue with implimenting sprites onto Stage #15514

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Bssez opened this issue Sep 14, 2024 · 0 comments
Open

Issue with implimenting sprites onto Stage #15514

Bssez opened this issue Sep 14, 2024 · 0 comments
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help wanted Extra attention is needed

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@Bssez
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Bssez commented Sep 14, 2024

Describe your problem here.

I'm trying to make a re-skin of "Jeffys Endless Aethos" and wanted to add some newer effects into the "Final Phase" of the song, though I haven't been able to find out how to do it properly, best I've gotten is the HaxeFlixel Logo to show up to the side:

image

This is the Code in Stage ('fire' and 'grad' were in the original mod the rest I've tried to add myself):

image
image

The CurStep:

image
image

The event that should be focused on in that screenshot is:

reloadStage(evil) doTweenY('e', 'bars.scale', 0.75, 0.2, 'circOut') removeLuaSprite('love', true)

The Image Cache:

image

It's probably some really obvious mistake I've made but any help would be appreciated!!

Are you modding a build from source or with Lua?

Lua

What is your build target?

Windows x64

Did you edit anything in this build? If so, mention or summarize your changes.

J.E.A build (Psych engine V0.6.2)

@Bssez Bssez added the help wanted Extra attention is needed label Sep 14, 2024
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