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On Ghost Tap Just Doesn't Work #15274

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Average-FNF-Modder opened this issue Aug 8, 2024 · 4 comments
Closed

On Ghost Tap Just Doesn't Work #15274

Average-FNF-Modder opened this issue Aug 8, 2024 · 4 comments
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bug Something isn't working

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@Average-FNF-Modder
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Describe your bug here.

The function onGhostTap(key) does litterally nothing. I wanted to make a system to take waway the players HP on a ghost tap, but still with the setting on so it doesn't hurt your accuracy, so I was sad to learn that on ghost tap just nothing. I can't even get it to debug print a message! This should be fixed.

Command Prompt/Terminal logs (if existing)

No response

Are you modding a build from source or with Lua?

Lua

What is your build target?

Windows

Did you edit anything in this build? If so, mention or summarize your changes.

Nope, sure didn't.

@Average-FNF-Modder Average-FNF-Modder added the bug Something isn't working label Aug 8, 2024
@FuseIsHere813
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this is just how 0 ghost tapping would work in the base game, without the miss animations and score reduction

@Average-FNF-Modder
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this is just how 0 ghost tapping would work in the base game, without the miss animations and score reduction

Precisely, and I was also thinking of having it remove some score as well. I like the way base game does it so was trying to recreate that in Psych. Unfortunately...

@FuseIsHere813
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FuseIsHere813 commented Aug 13, 2024

You could just force ghostTapping off for that song by running a setPropertyFromClass('backend.ClientPrefs', 'ghostTapping', false) variable.

Not sure why you would want to disable the ghost tapping, tho.

@Average-FNF-Modder
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You could just force ghostTapping off for that song by running a setPropertyFromClass('backend.ClientPrefs', 'ghostTapping', false) variable.

Not sure why you would want to disable the ghost tapping, tho.

That wouldn't do what I want it to, because then it would affect accuracy, while I just want the player to get hurt for it. The bug report would still stand anyways 😭

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3 participants