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Convert OpenIV (GTA 4 & GTA 5) .odr files to Wavefront OBJ files.
optimized screen-space ambient occlusion, cache-aware hbao
Wraps the main DirectX and Direct3D DLLs. It allows you to intercept calls to DirectX and Direct3D interface functions so that you can log API calls or you can add your own code into the game, such…
Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs
quiret / Compressonator
Forked from GPUOpen-Tools/compressonatorTool suite for Image compression and analysis using CPUs, GPUs and APUs.
An SDK for developing ASI/CLEO plugins for GTA San Andreas, GTA Vice City and GTA III
Decompiles Shader Model 3.0 shaders into HLSL code (work in progress)
Chiri's DX11 wrapper to enable fixing broken stereoscopic effects.
Various shader fixes and improvements for GTA IV & EFLC.
Demo project for https://github.com/BalazsJako/ImGuiColorTextEdit
Collection of quality-focused shaders for ReShade
Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
Tools for tracing OpenGL, Direct3D, and other graphics APIs