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importpage.cpp
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importpage.cpp
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#include "importpage.hpp"
#include <QDebug>
#include <QDir>
#include <QFileDialog>
#include <QMessageBox>
#include <components/files/configurationmanager.hpp>
#include <components/files/qtconversion.hpp>
using namespace Process;
Launcher::ImportPage::ImportPage(const Files::ConfigurationManager& cfg, Config::GameSettings& gameSettings,
Config::LauncherSettings& launcherSettings, MainDialog* parent)
: QWidget(parent)
, mCfgMgr(cfg)
, mGameSettings(gameSettings)
, mLauncherSettings(launcherSettings)
, mMain(parent)
{
setupUi(this);
mWizardInvoker = new ProcessInvoker();
mImporterInvoker = new ProcessInvoker();
resetProgressBar();
connect(mWizardInvoker->getProcess(), &QProcess::started, this, &ImportPage::wizardStarted);
connect(mWizardInvoker->getProcess(), qOverload<int, QProcess::ExitStatus>(&QProcess::finished), this,
&ImportPage::wizardFinished);
connect(mImporterInvoker->getProcess(), &QProcess::started, this, &ImportPage::importerStarted);
connect(mImporterInvoker->getProcess(), qOverload<int, QProcess::ExitStatus>(&QProcess::finished), this,
&ImportPage::importerFinished);
// Detect Morrowind configuration files
QStringList iniPaths;
for (const auto& path : mGameSettings.getDataDirs())
{
QDir dir(path.value);
dir.setPath(dir.canonicalPath()); // Resolve symlinks
if (dir.exists(QString("Morrowind.ini")))
iniPaths.append(dir.absoluteFilePath(QString("Morrowind.ini")));
else
{
if (!dir.cdUp())
continue; // Cannot move from Data Files
if (dir.exists(QString("Morrowind.ini")))
iniPaths.append(dir.absoluteFilePath(QString("Morrowind.ini")));
}
}
if (!iniPaths.isEmpty())
{
settingsComboBox->addItems(iniPaths);
importerButton->setEnabled(true);
}
else
{
importerButton->setEnabled(false);
}
loadSettings();
}
Launcher::ImportPage::~ImportPage()
{
delete mWizardInvoker;
delete mImporterInvoker;
}
void Launcher::ImportPage::on_wizardButton_clicked()
{
mMain->writeSettings();
if (!mWizardInvoker->startProcess(QLatin1String("openmw-wizard"), false))
return;
}
void Launcher::ImportPage::on_importerButton_clicked()
{
mMain->writeSettings();
// Create the file if it doesn't already exist, else the importer will fail
auto path = mCfgMgr.getUserConfigPath();
path /= "openmw.cfg";
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
QFile file(path);
#else
QFile file(Files::pathToQString(path));
#endif
if (!file.exists())
{
if (!file.open(QIODevice::ReadWrite))
{
// File cannot be created
QMessageBox msgBox;
msgBox.setWindowTitle(tr("Error writing OpenMW configuration file"));
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(
tr("<html><head/><body><p><b>Could not open or create %1 for writing </b></p>"
"<p>Please make sure you have the right permissions "
"and try again.</p></body></html>")
.arg(file.fileName()));
msgBox.exec();
return;
}
file.close();
}
// Construct the arguments to run the importer
QStringList arguments;
if (addonsCheckBox->isChecked())
arguments.append(QString("--game-files"));
if (fontsCheckBox->isChecked())
arguments.append(QString("--fonts"));
arguments.append(QString("--encoding"));
arguments.append(mGameSettings.value(QString("encoding"), { "win1252" }).value);
arguments.append(QString("--ini"));
arguments.append(settingsComboBox->currentText());
arguments.append(QString("--cfg"));
arguments.append(Files::pathToQString(path));
qDebug() << "arguments " << arguments;
// start the progress bar as a "bouncing ball"
progressBar->setMaximum(0);
progressBar->setValue(0);
if (!mImporterInvoker->startProcess(QLatin1String("openmw-iniimporter"), arguments, false))
{
resetProgressBar();
}
}
void Launcher::ImportPage::on_browseButton_clicked()
{
QString iniFile = QFileDialog::getOpenFileName(this, QObject::tr("Select configuration file"), QDir::currentPath(),
QString(tr("Morrowind configuration file (*.ini)")));
if (iniFile.isEmpty())
return;
QFileInfo info(iniFile);
if (!info.exists() || !info.isReadable())
return;
const QString path(QDir::toNativeSeparators(info.absoluteFilePath()));
if (settingsComboBox->findText(path) == -1)
{
settingsComboBox->addItem(path);
settingsComboBox->setCurrentIndex(settingsComboBox->findText(path));
importerButton->setEnabled(true);
}
}
void Launcher::ImportPage::wizardStarted()
{
mMain->hide(); // Hide the launcher
wizardButton->setEnabled(false);
}
void Launcher::ImportPage::wizardFinished(int exitCode, QProcess::ExitStatus exitStatus)
{
if (exitCode != 0 || exitStatus == QProcess::CrashExit)
return qApp->quit();
mMain->reloadSettings();
wizardButton->setEnabled(true);
mMain->show(); // Show the launcher again
}
void Launcher::ImportPage::importerStarted()
{
importerButton->setEnabled(false);
}
void Launcher::ImportPage::importerFinished(int exitCode, QProcess::ExitStatus exitStatus)
{
if (exitCode != 0 || exitStatus == QProcess::CrashExit)
{
resetProgressBar();
QMessageBox msgBox;
msgBox.setWindowTitle(tr("Importer finished"));
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setIcon(QMessageBox::Warning);
msgBox.setText(tr("Failed to import settings from INI file."));
msgBox.exec();
}
else
{
// indicate progress finished
progressBar->setMaximum(1);
progressBar->setValue(1);
// Importer may have changed settings, so refresh
mMain->reloadSettings();
}
importerButton->setEnabled(true);
}
void Launcher::ImportPage::resetProgressBar()
{
// set progress bar to 0 %
progressBar->reset();
}
void Launcher::ImportPage::saveSettings() {}
bool Launcher::ImportPage::loadSettings()
{
return true;
}