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datafilespage.hpp
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datafilespage.hpp
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#ifndef DATAFILESPAGE_H
#define DATAFILESPAGE_H
#include "ui_datafilespage.h"
#include <components/process/processinvoker.hpp>
#include <QDir>
#include <QMenu>
#include <QStringList>
#include <QWidget>
class QSortFilterProxyModel;
class QAbstractItemModel;
class QMenu;
namespace Files
{
struct ConfigurationManager;
}
namespace ContentSelectorView
{
class ContentSelector;
}
namespace Config
{
class GameSettings;
struct SettingValue;
class LauncherSettings;
}
namespace Launcher
{
class MainDialog;
class TextInputDialog;
class ProfilesComboBox;
class DataFilesPage : public QWidget
{
Q_OBJECT
ContentSelectorView::ContentSelector* mSelector;
Ui::DataFilesPage ui;
QMenu* mArchiveContextMenu;
public:
explicit DataFilesPage(const Files::ConfigurationManager& cfg, Config::GameSettings& gameSettings,
Config::LauncherSettings& launcherSettings, MainDialog* parent = nullptr);
QAbstractItemModel* profilesModel() const;
int profilesIndex() const;
// void writeConfig(QString profile = QString());
void saveSettings(const QString& profile = "");
bool loadSettings();
signals:
void signalProfileChanged(int index);
void signalLoadedCellsChanged(QStringList selectedFiles);
public slots:
void slotProfileChanged(int index);
private slots:
void slotProfileChangedByUser(const QString& previous, const QString& current);
void slotProfileRenamed(const QString& previous, const QString& current);
void slotProfileDeleted(const QString& item);
void slotAddonDataChanged();
void slotRefreshButtonClicked();
void updateNewProfileOkButton(const QString& text);
void updateCloneProfileOkButton(const QString& text);
void addSubdirectories(bool append);
void sortDirectories();
void sortArchives();
void removeDirectory();
void moveSources(QListWidget* sourceList, int step);
void slotShowArchiveContextMenu(const QPoint& pos);
void slotCheckMultiSelectedItems();
void slotUncheckMultiSelectedItems();
void on_newProfileAction_triggered();
void on_cloneProfileAction_triggered();
void on_deleteProfileAction_triggered();
void startNavMeshTool();
void killNavMeshTool();
void readNavMeshToolStdout();
void readNavMeshToolStderr();
void navMeshToolFinished(int exitCode, QProcess::ExitStatus exitStatus);
public:
/// Content List that is always present
const static char* mDefaultContentListName;
private:
struct NavMeshToolProgress
{
bool mEnabled = true;
QByteArray mLogData;
QByteArray mMessagesData;
std::map<std::uint64_t, std::string> mWorldspaces;
int mCellsCount = 0;
int mExpectedMaxProgress = 0;
};
MainDialog* mMainDialog;
TextInputDialog* mNewProfileDialog;
TextInputDialog* mCloneProfileDialog;
const Files::ConfigurationManager& mCfgMgr;
Config::GameSettings& mGameSettings;
Config::LauncherSettings& mLauncherSettings;
QString mPreviousProfile;
QStringList previousSelectedFiles;
QString mDataLocal;
QStringList mKnownArchives;
QStringList mNewDataDirs;
Process::ProcessInvoker* mNavMeshToolInvoker;
NavMeshToolProgress mNavMeshToolProgress;
void addArchive(const QString& name, Qt::CheckState selected, int row = -1);
void addArchivesFromDir(const QString& dir);
void buildView();
void buildArchiveContextMenu();
void setCheckStateForMultiSelectedItems(bool checked);
void setProfile(int index, bool savePrevious);
void setProfile(const QString& previous, const QString& current, bool savePrevious);
void removeProfile(const QString& profile);
bool showDeleteMessageBox(const QString& text);
void addProfile(const QString& profile, bool setAsCurrent);
void checkForDefaultProfile();
void populateFileViews(const QString& contentModelName);
void reloadCells(QStringList selectedFiles);
void refreshDataFilesView();
void updateNavMeshProgress(int minDataSize);
/**
* Returns the file paths of all selected content files
* @return the file paths of all selected content files
*/
QStringList selectedFilePaths() const;
QList<Config::SettingValue> selectedArchivePaths() const;
QList<Config::SettingValue> selectedDirectoriesPaths() const;
};
}
#endif