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presets.py
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presets.py
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import discord
import discord.utils
from colorama import Back, Fore, Style
from datetime import datetime
import os
import random
import datetime
import string
import config
from PIL import Image, ImageDraw, ImageFont
from googleapiclient import discovery
from slugify import slugify
import aiohttp
from gtts import gTTS
from discord import FFmpegPCMAudio
import asyncio
def prefix():
return (Back.BLACK + Fore.GREEN + datetime.datetime.now().strftime("%d.%m.%Y %H:%M:%S") + Back.RESET + Fore.WHITE +
Style.BRIGHT)
token = config.bot_token
admins = {
"Ninjonik#6793",
"Nullingo#5266",
"DragonMan#1262",
"no idea#8824"
}
perspective = discovery.build(
"commentanalyzer",
"v1alpha1",
developerKey=config.API_KEY,
discoveryServiceUrl="https://commentanalyzer.googleapis.com/$discovery/rest?version=v1alpha1",
static_discovery=False,
)
time_formats = [
'%Y-%m-%d %H:%M:%S.%f',
'%Y-%m-%d %H:%M:%S',
'%Y-%m-%d %H:%M',
'%Y/%m/%d %H:%M:%S.%f',
'%Y/%m/%d %H:%M:%S',
'%Y/%m/%d %H:%M',
'%Y.%m.%d %H:%M:%S.%f',
'%Y.%m.%d %H:%M:%S',
'%Y.%m.%d %H:%M',
'%Y,%m,%d %H:%M:%S.%f',
'%Y,%m,%d %H:%M:%S',
'%Y,%m,%d %H:%M',
'%d.%m.%Y %H:%M:%S.%f',
'%d.%m.%Y %H:%M:%S',
'%d.%m.%Y %H:%M',
'%d/%m/%Y %H:%M:%S.%f',
'%d/%m/%Y %H:%M:%S',
'%d/%m/%Y %H:%M',
'%m/%d/%Y %H:%M:%S.%f',
'%m/%d/%Y %H:%M:%S',
'%m/%d/%Y %H:%M',
'%d-%m-%Y %H:%M:%S.%f',
'%d-%m-%Y %H:%M:%S',
'%d-%m-%Y %H:%M',
'%m-%d-%Y %H:%M:%S.%f',
'%m-%d-%Y %H:%M:%S',
'%m-%d-%Y %H:%M',
'%d.%m.%y %H:%M:%S.%f',
'%d.%m.%y %H:%M:%S',
'%d.%m.%y %H:%M',
'%d/%m/%y %H:%M:%S.%f',
'%d/%m/%y %H:%M:%S',
'%d/%m/%y %H:%M',
'%m/%d/%y %H:%M:%S.%f',
'%m/%d/%y %H:%M:%S',
'%m/%d/%y %H:%M',
]
async def playTTS(text, voice_client, guild_id):
cursor, connection = config.setup()
cursor.execute("SELECT tts FROM settings WHERE guild_id=%s", (guild_id,))
tts_enabled = cursor.fetchone()[0]
if tts_enabled:
tts = gTTS(text)
audio_folder = "audio"
if not os.path.exists(audio_folder):
os.makedirs(audio_folder)
# Generate a unique filename based on timestamp and random number
timestamp = datetime.datetime.now().strftime("%Y%m%d_%H%M%S")
random_number = random.randint(10, 99)
file_name = f"audio_{timestamp}_{random_number}.mp3"
file_path = os.path.join(audio_folder, file_name)
tts.save(file_path)
try:
voice_client.play(FFmpegPCMAudio(file_path))
while voice_client.is_playing():
await asyncio.sleep(1)
except Exception as e:
print(f"An error occurred while playing TTS: {e}")
finally:
os.remove(file_path)
async def send_http_request(url, payload):
async with aiohttp.ClientSession() as session:
async with session.post(url, json=payload) as response:
return await response.text()
async def ban(member, reason):
await member.ban(reason=reason)
async def kick(member):
await member.kick()
def check_perm(member):
if member in admins:
return True
else:
return False
def check_host(user_id):
cursor, connection = config.setup()
cursor.execute("SELECT r.role_id FROM users AS u "
"INNER JOIN assigned_roles AS r ON u.id=r.entity_id "
"WHERE u.discord_id=%s", (user_id,))
data = cursor.fetchone()
print(data)
if data and data[0] < 4:
return True
else:
return False
def log(content):
print(prefix() + content)
async def _add_player_name(player_id, player_name, rating_percentage):
cursor, connection = config.setup()
try:
cursor.execute("SELECT rating FROM players WHERE discord_id = %s", (player_id,))
player_db = cursor.fetchone()
cursor.execute(
"INSERT INTO players (discord_id, discord_name, rating, created_at, updated_at) "
"VALUES (%s, %s, %s, NOW(), NOW()) "
"ON DUPLICATE KEY UPDATE discord_name = %s, updated_at = NOW()",
(player_id, player_name, rating_percentage, player_name))
connection.commit()
if not player_db or not player_db[0]:
cursor.execute("SELECT rating FROM players WHERE discord_id = %s", (player_id,))
rating = cursor.fetchone()[0]
cursor.execute(
"INSERT INTO player_records (player_id, guild_id, host_id, rating, created_at, updated_at) "
"VALUES (%s, %s, %s, %s, NOW(), NOW())",
(player_id, 820918304176340992, 1063766598197981215, rating_percentage)) # TODO: Hardcoded for now
else:
rating = player_db[0]
connection.commit()
return rating
except Exception as e:
connection.rollback()
print(e)
return 0
class UpdateRoles(discord.ui.View):
def __init__(self):
super().__init__(timeout=None)
@discord.ui.button(label="War Discussion Access", style=discord.ButtonStyle.success, custom_id="ur_war_discussion",
emoji="📜")
async def war_discussion(self, interaction: discord.Interaction, button: discord.ui.Button):
role = discord.utils.get(interaction.guild.roles, name="War Discussion Access")
if role in interaction.user.roles:
await interaction.user.remove_roles(discord.utils.get(interaction.user.guild.roles,
name="War Discussion Access"))
else:
await interaction.user.add_roles(discord.utils.get(interaction.user.guild.roles,
name="War Discussion Access"))
msg = await interaction.response.send_message("Your roles have been updated.", ephemeral=True)
@discord.ui.button(label="Military Games Access", style=discord.ButtonStyle.danger, custom_id="ur_military_games",
emoji="🎮")
async def military_games(self, interaction: discord.Interaction, button: discord.ui.Button):
role = discord.utils.get(interaction.guild.roles, name="Military Games Access")
if role in interaction.user.roles:
await interaction.user.remove_roles(discord.utils.get(interaction.user.guild.roles,
name="Military Games Access"))
else:
await interaction.user.add_roles(discord.utils.get(interaction.user.guild.roles,
name="Military Games Access"))
msg = await interaction.response.send_message("Your roles have been updated.", ephemeral=True)
@discord.ui.button(label="Roblox Access", style=discord.ButtonStyle.secondary, custom_id="ur_roblox",
emoji="✨")
async def roblox(self, interaction: discord.Interaction, button: discord.ui.Button):
role = discord.utils.get(interaction.guild.roles, name="Roblox Access")
if role in interaction.user.roles:
await interaction.user.remove_roles(discord.utils.get(interaction.user.guild.roles,
name="Roblox Access"))
else:
await interaction.user.add_roles(discord.utils.get(interaction.user.guild.roles,
name="Roblox Access"))
msg = await interaction.response.send_message("Your roles have been updated.", ephemeral=True)
@discord.ui.button(label="HOI4 Role", style=discord.ButtonStyle.primary, custom_id="ur_hoi4", emoji="🎖️")
async def hoi4(self, interaction: discord.Interaction, button: discord.ui.Button):
await interaction.user.add_roles(discord.utils.get(interaction.user.guild.roles, name="HOI4 Access"))
msg = await interaction.response.send_message("Your roles have been updated.", ephemeral=True)
class ReserveNation(discord.ui.Modal, title='Reserve a nation!'):
country = discord.ui.TextInput(label='Country Name')
async def on_submit(self, interaction: discord.Interaction):
self.cursor, self.connection = config.setup()
country = self.country.value
# Already Reserved Check
self.cursor.execute("SELECT country FROM event_reservations WHERE player_id=%s AND event_message_id=%s",
(interaction.user.id, interaction.message.id))
exists = self.cursor.fetchone()
if exists is not None:
await interaction.response.send_message(f"You have already reserved {exists[0]} in this game!",
ephemeral=True)
return
# End
# Country Already Reserved Check
self.cursor.execute("SELECT country FROM event_reservations WHERE country=%s AND event_message_id=%s",
(country, interaction.message.id))
reserved = self.cursor.fetchone()
if reserved is not None:
await interaction.response.send_message(f"{reserved[0]} is already reserved in this game!",
ephemeral=True)
return
# End
# Enough Rating Check
self.cursor.execute("SELECT profile_link, rating FROM players WHERE discord_id=%s" % interaction.user.id)
profile_link = self.cursor.fetchone()
self.cursor.execute("SELECT * FROM events WHERE message_id=%s" % interaction.message.id)
event_data = self.cursor.fetchone()
await _add_player_name(interaction.user.id, interaction.user.name, 0.5)
# Already started check
# TODO
"""
if event_data:
if event_data[15] == 1:
await interaction.response.send_message("This event has already been started!")
return
"""
if event_data and event_data[9] == 0:
self.cursor.execute(
"SELECT SUM(rating) as SUM, COUNT(rating) AS CNT FROM player_records WHERE player_id=%s AND"
" guild_id=%s", (interaction.user.id, interaction.guild.id))
total = self.cursor.fetchall()
if total[0][0]:
player_rating = total[0][0] / total[0][1]
else:
player_rating = 0.5
else:
player_rating = profile_link[1]
if player_rating and event_data and event_data[7] and player_rating < event_data[7]:
await interaction.response.send_message(f"You don't have enough rating to reserve for this game!",
ephemeral=True)
return
# End
# Steam Verification Check
if profile_link[0] is None and event_data[8] == 1:
await interaction.response.send_message(f"You don't have steam verified which is required for this game.\n"
f"You can fix it here:"
f"https://hoi.igportals.eu/steam/{interaction.user.id}",
ephemeral=True)
return
# End
# Time Check
if event_data[5] < datetime.datetime.now():
await interaction.response.send_message(f"This event has already started, reservations are now closed.",
ephemeral=True)
return
# End
# Insert into DB
query = "INSERT INTO event_reservations (event_message_id, player_id, country, created_at, updated_at) VALUES " \
"(%s, %s, %s, NOW(), NOW())"
values = (interaction.message.id, interaction.user.id, country)
self.cursor.execute(query, values)
self.connection.commit()
await interaction.response.send_message(f'You have reserved a {country} in the upcoming game.\n'
f'Please note that Admins of {interaction.guild.name} '
f'can remove your reservation if they decide to.\n'
f'If you wish to remove your reservation, click on the '
f'"Cancel Reservation" button.', ephemeral=True)
# Create new embed
embed = discord.Embed(
title=f"**New event: {event_data[10]}**",
description=event_data[11],
colour=discord.Colour.green()
)
embed.set_thumbnail(url=interaction.guild.icon)
embed.add_field(
name="**Date & Time:**",
value=f'<t:{int(datetime.datetime.timestamp(event_data[5]))}>',
inline=False,
)
embed.add_field(
name="Reserve a nation!",
value='Click on the "Reserve" button to reserve a nation!',
inline=True,
)
embed.add_field(
name="Minimal rating:",
value=f'{event_data[7] * 100}%',
inline=True,
)
if event_data[8] == 1:
steam_required = True
else:
steam_required = False
embed.add_field(
name="Steam verification required:",
value=steam_required,
inline=True,
)
# Get reserved players & nations list
self.cursor.execute("SELECT country, player_id FROM event_reservations WHERE event_message_id=%s"
% interaction.message.id)
reserved_all = self.cursor.fetchall()
reserved_list = []
for player in reserved_all:
val = f"{interaction.guild.get_member(player[1]).name} - {player[0]}"
reserved_list.append(val)
embed.add_field(
name="Currently Reserved:",
value="\n".join(reserved_list),
inline=False,
)
embed.set_footer(text=f"Event ID:{interaction.message.id}")
await interaction.message.edit(embed=embed)
async def on_error(self, interaction: discord.Interaction, error):
await interaction.response.send_message('There was an error while processing the request.', ephemeral=True)
class ReserveDialog(discord.ui.View):
def __init__(self, client):
super().__init__(timeout=None)
self.cursor, self.connection = config.setup()
@discord.ui.button(label="Reserve", style=discord.ButtonStyle.success, custom_id="rd_reserve", emoji="🔒")
async def rd_reserve(self, interaction: discord.Interaction, button: discord.Button):
self.cursor, self.connection = config.setup()
await interaction.response.send_modal(ReserveNation())
@discord.ui.button(label="Cancel Reservation", style=discord.ButtonStyle.danger, custom_id="rd_un_reserve",
emoji="🔓")
async def rd_un_reserve(self, interaction: discord.Interaction, button: discord.Button):
try:
self.cursor, self.connection = config.setup()
self.cursor.execute("DELETE FROM event_reservations WHERE event_message_id=%s AND player_id=%s",
(interaction.message.id, interaction.user.id))
self.connection.commit()
except Exception as e:
await interaction.response.send_message("There has been an error while cancelling the reservation.",
ephemeral=True)
print(prefix() + e)
return
# Create new embed
self.cursor.execute("SELECT * FROM events WHERE message_id=%s" % interaction.message.id)
event_data = self.cursor.fetchone()
if event_data:
embed = discord.Embed(
title=f"**New event: {event_data[10]}**",
description=event_data[11],
colour=discord.Colour.green()
)
embed.set_thumbnail(url=interaction.guild.icon)
embed.add_field(
name="**Date & Time:**",
value=f'<t:{int(datetime.datetime.timestamp(event_data[5]))}>',
inline=False,
)
embed.add_field(
name="Reserve a nation!",
value='Click on the "Reserve" button to reserve a nation!',
inline=True,
)
embed.add_field(
name="Minimal rating:",
value=f'{event_data[7] * 100}%',
inline=True,
)
if event_data[8] == 1:
steam_required = True
else:
steam_required = False
embed.add_field(
name="Steam verification required:",
value=steam_required,
inline=True,
)
# Get reserved players & nations list
self.cursor.execute("SELECT country, player_id FROM event_reservations WHERE event_message_id=%s"
% interaction.message.id)
reserved_all = self.cursor.fetchall()
reserved_list = []
for player in reserved_all:
val = f"{interaction.guild.get_member(player[1]).name} - {player[0]}"
reserved_list.append(val)
embed.add_field(
name="Currently Reserved:",
value="\n".join(reserved_list),
inline=False,
)
embed.set_footer(text=f"Event ID:{interaction.message.id}")
await interaction.message.edit(embed=embed)
await interaction.response.send_message("You have successfully canceled the reservation.", ephemeral=True)
class Select(discord.ui.View):
def __init__(self):
super().__init__()
self.add_item(GuideMenu())
class GuideMenu(discord.ui.Select):
def __init__(self):
self.cursor, self.connection = config.dictionary_setup()
self.cursor.execute("SELECT * FROM wiki_articles WHERE category_id=12")
self.articles = self.cursor.fetchall()
self.article_dict = {article['title']: article['id'] for article in self.articles}
options = [discord.SelectOption(label=article['title'], emoji=article['emoji'])
for article in self.articles]
super().__init__(placeholder="Please select the guide you want:", options=options)
async def callback(self, interaction: discord.Interaction):
selected_title = self.values[0]
selected_id = self.article_dict[selected_title]
slug_title = slugify(selected_title)
link = f"{config.ws_url}/wiki/article/{selected_id}/{slug_title}"
await interaction.response.send_message(f"Guide for **{selected_title}** at: {link}", ephemeral=True)