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2048.py
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2048.py
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from tkinter import * #tkinter kitaphanasyndan ähli
import glob, os
# komponentleri çagyrýarysm muny etmek hökmän däl sebäbi
# içinden ulanmaýan komponentlerimiz bar.
from random import randint
# random kitaphanysyndan randint komponentini çagyrýarys,
# bu bize kompýutere tötänleýin hereketi etdirmek üçin gerek.
tk = Tk() #tkinteri tk diýip atlandyrýarys, onuň arka fonuny sazlaýarys,
# bize her bir san görnüşi üçin aýratyn surat gerek, olar hökmany ýagdaýda deň bolmaly.
# Suratyň beter uly bolmazlygyna üns beriň!
img_list = []
for filename in sorted(glob.glob('gif/*.gif'), key=os.path.getmtime): #.gif format üçin
img = PhotoImage(file = filename)
img_list.append(img)
img_list.reverse()
img_list.insert(0, img_list[-1])
del img_list[-1]
buttons, num_arrs = [], [] # ýörite buttonlary saklamak üçin buttons
# diýen listi ulanýarys. Olaryň bahalaryny saklamak üçin num_arrs
# listini peýdalanýarys
maximum, selected_btn = 0, 0 # maximum bize oýunyň ölçegini saklaýarys,
# bu bize listler bilen işlemek üçin ulanýarys. selected_btn biz
# default button hökmünde ulanýarys
button_select = True # bu üýtgeýän ululyk bize menýy we oýun panelinden
# klawituranyň düwmelerini işlemäge rugsat bermek üçin ulanylýar.
# ýagny eger true bolsa menýu panelinde düwmeler işleýär,
# bolmasa oçun panelinde işleýär
num_list = [0, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192, 16384]
def set_num(): # bu funksiýa düwmeleriň bahalaryna görä suratyny üýtgedýär
for x in range(len(num_arrs)):
for y in range(len(num_arrs)):
if num_list.count(num_arrs[x][y]):
buttons[x][y].configure(image = img_list[num_list.index(num_arrs[x][y])])
else:
buttons[x][y].configure(text = num_arrs[x][y], padx = 43, padt = 43)
def give_rand_num(): # bu funksiýa tötänleýin ýerden,
# ýagny san bolmadyk ýerden san çykarýar ol 2 ýa-da 4 bolup bilýär
global maximum
while True:
# print("rand")
x_pos = randint(0, maximum - 1)
y_pos = randint(0, maximum - 1)
if num_arrs[x_pos][y_pos] == 0:
rand_num = randint(0, 1)
if rand_num == 0:
num_arrs[x_pos][y_pos] = 2
else:
num_arrs[x_pos][y_pos] = 4
break
set_num()
def move(direction):
global maximum
check_changed = []
for x in range(len(num_arrs)):
check_changed.append([])
for y in range(len(num_arrs)):
check_changed[x].append(num_arrs[x][y])
# print(check_changed)
if direction == 3 or direction == 2:
second_arr = []
for x in range(len(num_arrs)):
second_arr.append([])
for y in range(len(num_arrs)):
second_arr[x].append(num_arrs[y][x])
for x in range(len(second_arr)):
maximum = len(second_arr)
y = 0
if direction == 3:
second_arr[x].reverse()
while y < maximum:
if y == maximum - 1:
y += 1
continue
elif second_arr[x][y] == 0:
del second_arr[x][y]
maximum -= 1
elif second_arr[x][y] == second_arr[x][y + 1]:
second_arr[x][y] *= 2
del second_arr[x][y + 1]
maximum -= 1
y +=1
elif second_arr[x][y] != second_arr[x][y + 1]:
if second_arr[x][y + 1] == 0:
del second_arr[x][y + 1]
maximum -= 1
else:
y += 1
for y in range(len(second_arr) - len(second_arr[x])):
second_arr[x].append(0)
if direction == 3:
second_arr[x].reverse()
for x in range(len(num_arrs)):
for y in range(len(num_arrs)):
num_arrs[y][x] = second_arr[x][y]
maximum = len(num_arrs)
elif direction == 4 or direction == 1:
for x in range(len(num_arrs)):
maximum = len(num_arrs)
y = 0
if direction == 4:
num_arrs[x].reverse()
while y < maximum:
if y == maximum - 1:
y += 1
continue
elif num_arrs[x][y] == 0:
del num_arrs[x][y]
maximum -= 1
elif num_arrs[x][y] == num_arrs[x][y + 1]:
num_arrs[x][y] *= 2
del num_arrs[x][y + 1]
maximum -= 1
y +=1
elif num_arrs[x][y] != num_arrs[x][y + 1]:
if num_arrs[x][y + 1] == 0:
del num_arrs[x][y + 1]
maximum -= 1
else:
y += 1
for y in range(len(num_arrs) - len(num_arrs[x])):
num_arrs[x].append(0)
if direction == 4:
num_arrs[x].reverse()
maximum = len(num_arrs)
# print(check_changed)
# print(num_arrs)
if check_changed != num_arrs:
give_rand_num()
def restart():
global num_arrs
global buttons
for x in range(len(num_arrs)):
for y in range(len(num_arrs)):
buttons[x][y].grid_forget()
buttons, num_arrs = [], []
button0.grid(row = 1, column = 0)
button1.grid(row = 2, column = 0)
button2.grid(row = 3, column = 0)
def key_press(event):
global button_select
global selected_btn
# print(event.keysym)
if button_select:
if (event.keysym == "Up" or event.char == 'w') and selected_btn > 0:
print("worked up", selected_btn, selected_btn>0)
selected_btn -= 1
btns[selected_btn+1].configure(bg = '#ffffff')
btns[selected_btn].configure(bg = '#aaaaaa')
elif (event.keysym == "Down" or event.char == 's') and selected_btn < 2:
print("worked down", selected_btn, selected_btn<2)
selected_btn += 1
btns[selected_btn-1].configure(bg = '#ffffff')
btns[selected_btn].configure(bg = '#aaaaaa')
elif event.keysym == "Return":
button_select = False
config(selected_btn+4)
elif not button_select:
if event.keysym == "Left" or event.char == 'a':
move(1)
elif event.keysym == "Up" or event.char == 'w':
move(2)
elif event.keysym == "Down" or event.char == 's':
move(3)
elif event.keysym == "Right" or event.char == 'd':
move(4)
elif event.keysym == "Escape":
button_select = True
restart()
def config(length):
global maximum
global button_select
if button_select == True:
button_select = False
maximum = length
for x in range(length):
buttons.append([])
num_arrs.append([])
for y in range(length):
buttons[x].append(Button(tk, image = img_list[0], bd = 1, bg = '#bf6e3e'))
buttons[x][y].grid(row = x, column = y)
num_arrs[x].append(0)
give_rand_num()
# button_left = Button(tk, text = "←", padx = 42, pady = 42, command = lambda: move(1))
# button_left.grid(row = length + 1, column = 0)
# button_up = Button(tk, text = "↑", padx = 42, pady = 42, command = lambda: move(2))
# button_up.grid(row = length, column = 1)
# tk.bind("<Up>", key_press)
# button_down = Button(tk, text = "↓", padx = 42, pady = 42, command = lambda: move(3))
# button_down.grid(row = length + 1, column = 1)
# tk.bind("<Down>", key_press)
# button_right = Button(tk, text = "→", padx = 42, pady = 42, command = lambda: move(4))
# button_right.grid(row = length + 1, column = 2)
# tk.bind("<Right>", key_press)
button0.grid_forget()
button1.grid_forget()
button2.grid_forget()
tk.bind("<Key>", key_press)
button0 = Button(tk, text = "4x4", bd = 5, bg = '#aaaaaa', padx = 42, pady = 10, command = lambda: config(4))
button0.grid(row = 1, column = 0)
button1 = Button(tk, text = "5x5", bd = 5, padx = 42, pady = 10, command = lambda: config(5))
button1.grid(row = 2, column = 0)
button2 = Button(tk, text = "6x6", bd = 5, padx = 42, pady = 10, command = lambda: config(6))
button2.grid(row = 3, column = 0)
btns = [button0, button1, button2]
mainloop()