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Sound volumes are lower than expected #155

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Jbleezy opened this issue Apr 5, 2024 · 5 comments
Open

Sound volumes are lower than expected #155

Jbleezy opened this issue Apr 5, 2024 · 5 comments
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@Jbleezy
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Jbleezy commented Apr 5, 2024

If you export a sound that is already in game using BO2 Sound Studio and use the same sound alias line that is given from Unlinker, the sound comes out lower than normal in game. This is especially noticeable with voicelines.

This could be an issue with exporting from BO2 Sound Studio, I'm not sure.

@Sammy-0
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Sammy-0 commented Apr 5, 2024

The variables in unlinked aliases are a bit weird too, like volume and pitch have super high values for some reason. In particular the LFE alias for weapons seems exaggerated compared to the base game; maybe it was broken in the OG game or something?

@Laupetin Laupetin added the bug Something isn't working label Apr 7, 2024
@skiff
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skiff commented Apr 11, 2024

@Jbleezy @Sammy-0 can you provide some examples? The fastfile and soundbank the original sound is in as well as an OAT built zone/soundbank that has this issue?

@Jbleezy
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Jbleezy commented Apr 11, 2024

I was adding the Richtofen Grief voicelines to Nuketown when I really noticed this issue.
Fastfile: en_common_zm.ff
Soundbank: zmb_common.english
sound_volume_test.zip

@Jbleezy
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Jbleezy commented Apr 22, 2024

In BO1/BO3 soundaliases:
vol_min and vol_max go from 0 - 100
pitch_min and pitch_max go from -2400 - 1200

Here is an example of what they look like in BO1:
reimagined.all.csv

@Jbleezy
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Jbleezy commented Sep 14, 2024

Here is a video showcasing the issue and comparing it to what the volume should be:

https://vimeo.com/1009355363

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