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GPU-AV - Shader Instrumentation - Buffer address validation #8553

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arno-lunarg opened this issue Sep 17, 2024 · 0 comments
Open

GPU-AV - Shader Instrumentation - Buffer address validation #8553

arno-lunarg opened this issue Sep 17, 2024 · 0 comments
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GPU-AV GPU Assisted Validation ShaderVal Shader Validation (SPIR-V related)

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@arno-lunarg
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arno-lunarg commented Sep 17, 2024

Crash when running Doom Eternal (Windows, AMD Radeon 780M)

  • With a maximum of stored buffer device address of 10000, max is reached, GPU-AV aborts and game crashes
  • Augmenting this max so that it does not get reached, games still crashes, with this internal error prior:
UNASSIGNED-GPU-Assisted-Validation(ERROR / SPEC): msgNum: -359834619 - Validation Error: [ UNASSIGNED-GPU-Assisted-Validation ] Object 0: handle = 0x1b5b85bfd90, type = VK_OBJECT_TYPE_PIPELINE; | MessageID = 0xea8d5c05 | vkCmdBindPipeline():  Internal Error, GPU-AV is being disabled. Details:
Unrecognized pipeline
    Objects: 1
        [0] 0x1b5b85bfd90, type: 19, name: NULL

GPU-AV options:
image

Ray Tracing enabled in game options

@arno-lunarg arno-lunarg added the GPU-AV GPU Assisted Validation label Sep 17, 2024
@spencer-lunarg spencer-lunarg added the ShaderVal Shader Validation (SPIR-V related) label Sep 18, 2024
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Labels
GPU-AV GPU Assisted Validation ShaderVal Shader Validation (SPIR-V related)
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