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games simply do not open when using gamescope in the game settings, unless i set an alternate EXE to run, then the EXE opens with gamescope as expected
tested with Cyberpunk 2077 and Crysis
Add logs
Launching "Cyberpunk 2077" (gog)
Native? No
Installed in: /home/tracenji/Games/Heroic/Games/Cyberpunk 2077
System Info:
CPU: 24x AMD Ryzen 9 3900X 12-Core Processor
Memory: 67.32 GB (used: 12.79 GB)
GPUs:
GPU 0:
Name: Advanced Micro Devices, Inc. [AMD/ATI] Navi 31 [Radeon RX 7900 XT/7900 XTX/7900M]
IDs: D=744c V=1002 SD=2422 SV=148c
Driver: amdgpu
OS: Nobara Linux 40 (KDE Plasma) (linux)
The current system is not a Steam Deck
We are running inside a Flatpak container
Software Versions:
Heroic: 2.14.1 Flame Emperor Sabo
Legendary: 0.20.34 Direct Intervention
gogdl: 1.0.1
Nile: 1.0.2 Jonathan Joestar
Game Settings: {
"autoInstallDxvk": true,
"autoInstallDxvkNvapi": false,
"autoInstallVkd3d": true,
"preferSystemLibs": false,
"enableEsync": true,
"enableMsync": false,
"enableFsync": true,
"launcherArgs": "--launcher-skip -skipStartScreen -modded",
"nvidiaPrime": false,
"enviromentOptions": [],
"wrapperOptions": [],
"showFps": false,
"showMangohud": true,
"targetExe": "",
"useGameMode": true,
"battlEyeRuntime": true,
"eacRuntime": true,
"language": "",
"beforeLaunchScriptPath": "",
"afterLaunchScriptPath": "",
"wineVersion": {
"bin": "/home/tracenji/.local/share/lutris/runners/wine/wine-ge-8-26-x86_64/bin/wine",
"name": "Wine - wine-ge-8-26-x86_64",
"type": "wine",
"lib": "/home/tracenji/.local/share/lutris/runners/wine/wine-ge-8-26-x86_64/lib64",
"lib32": "/home/tracenji/.local/share/lutris/runners/wine/wine-ge-8-26-x86_64/lib",
"wineserver": "/home/tracenji/.local/share/lutris/runners/wine/wine-ge-8-26-x86_64/bin/wineserver"
},
"winePrefix": "/home/tracenji/Games/Heroic/Prefixes/default/Cyberpunk 2077",
"wineCrossoverBottle": "",
"gogSaves": [
{
"name": "saves",
"location": "/home/tracenji/Games/Heroic/Prefixes/default/Cyberpunk 2077/dosdevices/c:/users/tracenji/Saved Games/CD Projekt Red/Cyberpunk 2077"
}
],
"gamescope": {
"enableUpscaling": true,
"enableLimiter": true,
"windowType": "fullscreen",
"gameWidth": "3440",
"gameHeight": "1440",
"upscaleHeight": "1440",
"upscaleWidth": "3440",
"upscaleMethod": "stretch",
"fpsLimiter": "120",
"fpsLimiterNoFocus": "120",
"additionalOptions": ""
},
"ignoreGameUpdates": true
}
Game launched at: Tue Jun 11 2024 03:25:29 GMT+0200 (Central European Summer Time)
Winetricks packages:
Launch Command: DOTNET_ROOT= DOTNET_BUNDLE_EXTRACT_BASE_DIR= LD_LIBRARY_PATH=/home/tracenji/.local/share/lutris/runners/wine/wine-ge-8-26-x86_64/lib64:/home/tracenji/.local/share/lutris/runners/wine/wine-ge-8-26-x86_64/lib:/usr/lib/extensions/vulkan/gamescope/lib HEROIC_APP_NAME=1423049311 HEROIC_APP_RUNNER=gog HEROIC_APP_SOURCE=gog STEAM_COMPAT_INSTALL_PATH="/home/tracenji/Games/Heroic/Games/Cyberpunk 2077" LD_PRELOAD= WINEPREFIX="/home/tracenji/Games/Heroic/Prefixes/default/Cyberpunk 2077" WINEDLLOVERRIDES=winemenubuilder.exe=d WINE_FULLSCREEN_FSR=0 WINEESYNC=1 WINEFSYNC=1 PROTON_EAC_RUNTIME=/home/tracenji/.var/app/com.heroicgameslauncher.hgl/config/heroic/tools/runtimes/eac_runtime PROTON_BATTLEYE_RUNTIME=/home/tracenji/.var/app/com.heroicgameslauncher.hgl/config/heroic/tools/runtimes/battleye_runtime ORIG_LD_LIBRARY_PATH=/usr/lib/extensions/vulkan/gamescope/lib GST_PLUGIN_SYSTEM_PATH_1_0=/home/tracenji/.local/share/lutris/runners/wine/wine-ge-8-26-x86_64/lib64/gstreamer-1.0:/home/tracenji/.local/share/lutris/runners/wine/wine-ge-8-26-x86_64/lib/gstreamer-1.0 WINEDLLPATH=/home/tracenji/.local/share/lutris/runners/wine/wine-ge-8-26-x86_64/lib64/wine:/home/tracenji/.local/share/lutris/runners/wine/wine-ge-8-26-x86_64/lib/wine /app/bin/heroic/resources/app.asar.unpacked/build/bin/linux/gogdl launch "/home/tracenji/Games/Heroic/Games/Cyberpunk 2077" 1423049311 --wine /home/tracenji/.local/share/lutris/runners/wine/wine-ge-8-26-x86_64/bin/wine --wrapper "/usr/lib/extensions/vulkan/gamescope/bin/gamescope -w 3440 -h 1440 -W 3440 -H 1440 -S stretch -f -r 120 -o 120 -- /usr/lib/extensions/vulkan/MangoHud/bin/mangohud --dlsym /app/bin/gamemoderun" --platform windows --launcher-skip -skipStartScreen -modded
Game Log:
No CAP_SYS_NICE, falling back to regular-priority compute and threads.
Performance will be affected.
libdecor-gtk-WARNING: Failed to initialize GTK
Failed to load plugin 'libdecor-gtk.so': failed to init
ATTENTION: default value of option vk_khr_present_wait overridden by environment.
ATTENTION: default value of option vk_khr_present_wait overridden by environment.
ATTENTION: default value of option vk_khr_present_wait overridden by environment.
vulkan: selecting physical device 'AMD Radeon RX 7900 XTX (RADV NAVI31)': queue family 1 (general queue family 0)
vulkan: physical device supports DRM format modifiers
wlserver: [backend/headless/backend.c:67] Creating headless backend
xdg_backend: Seat name:
vulkan: supported DRM formats for sampling usage:
vulkan: AR24 (0x34325241)
vulkan: XR24 (0x34325258)
vulkan: AB24 (0x34324241)
vulkan: XB24 (0x34324258)
vulkan: RG16 (0x36314752)
vulkan: NV12 (0x3231564E)
vulkan: AB4H (0x48344241)
vulkan: XB4H (0x48344258)
vulkan: AB48 (0x38344241)
vulkan: XB48 (0x38344258)
vulkan: AB30 (0x30334241)
vulkan: XB30 (0x30334258)
vulkan: AR30 (0x30335241)
vulkan: XR30 (0x30335258)
wlserver: Running compositor on wayland display 'gamescope-0'
wlserver: [backend/headless/backend.c:17] Starting headless backend
wlserver: Successfully initialized libei for input emulation!
wlserver: [xwayland/sockets.c:64] Failed to bind socket @/tmp/.X11-unix/X0: Address already in use
wlserver: [xwayland/server.c:107] Starting Xwayland on :1
wlserver: [types/wlr_compositor.c:771] New wlr_surface 0x5591d3d748d0 (res 0x5591d3d74150)
wlserver: [xwayland/server.c:272] Xserver is ready
pipewire: pw_context_connect failed
Warning: failed to setup PipeWire, screen capture won't be available
xwm: Embedded, no cursor set. Using left_ptr by default.
vblank: Using timerfd.
xdg_backend: PreferredMetadata: Red: 0.64 0.33, Green: 0.3 0.6, Blue: 0.15 0.06, White: 0.3127 0.329, Max Luminance: 100 nits, Min Luminance: 0 nits, Max Full Frame Luminance: 100 nits
josh edid: Patching res 800x1280 -> 3440x1440
gamemodeauto:
gamemodeauto:
fsync: up and running.
wine: Using setpriority to control niceness in the [-15,15] range
002c:fixme:winediag:LdrInitializeThunk wine-staging 8.0 is a testing version containing experimental patches.
002c:fixme:winediag:LdrInitializeThunk Please mention your exact version when filing bug reports on winehq.org.
0070:err:wineusb:DriverEntry Failed to initialize Unix library, status 0xc0000135.
0070:err:ntoskrnl:ZwLoadDriver failed to create driver L"\\Registry\\Machine\\System\\CurrentControlSet\\Services\\wineusb": c0000135
0034:fixme:service:scmdatabase_autostart_services Auto-start service L"wineusb" failed to start: 126
008c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
008c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
008c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
008c:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005
00a0:err:hid:udev_bus_init UDEV monitor creation failed
2024-06-11 03:25:31.741 [Information][ (0)] [TID 36][red-prelauncher]: Log started. Application version: 2.19.0.3 (2024-03-07 17:40).
2024-06-11 03:25:31.743 [Information][ (0)] [TID 36][red-prelauncher]: Operating system: Windows 10 10.0 (Build 19043) (IA32)
2024-06-11 03:25:31.745 [Information][ (0)] [TID 36][red-prelauncher]: Platform identification: win10 64-bit, WINE 8.0
2024-06-11 03:25:31.746 [Warning][ (0)] [TID 36][red-prelauncher]: Got empty filesystem type for path '.'
2024-06-11 03:25:31.748 [Information][ (0)] [TID 36][red-prelauncher]: Current working directory: 'Z:/home/tracenji/Games/Heroic/Games/Cyberpunk 2077', filesystem: ''.
2024-06-11 03:25:31.751 [Information][ (0)] [TID 36][red-prelauncher]: Unsetting Qt env variables.
2024-06-11 03:25:31.752 [Information][ (0)] [TID 36][red-prelauncher]: Reading the launcher game configuration file 'Z:/home/tracenji/Games/Heroic/Games/Cyberpunk 2077\launcher-configuration.json'.
2024-06-11 03:25:31.756 [Information][ (0)] [TID 36][red-prelauncher]: Skipping REDlauncher due to commandline options.
2024-06-11 03:25:31.757 [Information][ (0)] [TID 36][red-prelauncher]: Requested to launch the game.
2024-06-11 03:25:31.965 [Information][ (0)] [TID 36][red-prelauncher]: The game was launched under PID 228.
2024-06-11 03:25:32.051 [Information][ (0)] [TID 36][red-prelauncher]: The request queue processors created: download=0, normal=1.
00e8:err:kerberos:kerberos_LsaApInitializePackage no Kerberos support, expect problems
00e8:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems
00e8:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
ATTENTION: default value of option vk_khr_present_wait overridden by environment.
ATTENTION: default value of option vk_khr_present_wait overridden by environment.
ATTENTION: default value of option vk_khr_present_wait overridden by environment.
ATTENTION: default value of option vk_khr_present_wait overridden by environment.
ATTENTION: default value of option vk_khr_present_wait overridden by environment.
ATTENTION: default value of option vk_khr_present_wait overridden by environment.
[Gamescope WSI] Failed to connect to gamescope socket: gamescope-0. Bypass layer will be unavailable.
[Gamescope WSI] Failed to connect to gamescope socket: gamescope-0. Bypass layer will be unavailable.
ATTENTION: default value of option vk_khr_present_wait overridden by environment.
ATTENTION: default value of option vk_khr_present_wait overridden by environment.
ATTENTION: default value of option vk_khr_present_wait overridden by environment.
ATTENTION: default value of option vk_khr_present_wait overridden by environment.
ATTENTION: default value of option vk_khr_present_wait overridden by environment.
ATTENTION: default value of option vk_khr_present_wait overridden by environment.
[Gamescope WSI] Failed to connect to gamescope socket: gamescope-0. Bypass layer will be unavailable.
[Gamescope WSI] Failed to connect to gamescope socket: gamescope-0. Bypass layer will be unavailable.
0120:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFFFFFFFFFA, 000000000BD2FF50
ATTENTION: default value of option vk_khr_present_wait overridden by environment.
ATTENTION: default value of option vk_khr_present_wait overridden by environment.
ATTENTION: default value of option vk_khr_present_wait overridden by environment.
0124:fixme:thread:NtSetInformationThread info class 24 not supported yet
0124:fixme:thread:NtSetInformationThread ThreadPowerThrottling stub!
0128:fixme:thread:NtSetInformationThread info class 24 not supported yet
0128:fixme:thread:NtSetInformationThread ThreadPowerThrottling stub!
012c:fixme:thread:NtSetInformationThread info class 24 not supported yet
012c:fixme:thread:NtSetInformationThread ThreadPowerThrottling stub!
0130:fixme:thread:NtSetInformationThread info class 24 not supported yet
0130:fixme:thread:NtSetInformationThread ThreadPowerThrottling stub!
ATTENTION: default value of option vk_khr_present_wait overridden by environment.
[Gamescope WSI] Failed to connect to gamescope socket: gamescope-0. Bypass layer will be unavailable.
0134:fixme:thread:NtSetInformationThread info class 24 not supported yet
0134:fixme:thread:NtSetInformationThread ThreadPowerThrottling stub!
0138:fixme:thread:NtSetInformationThread info class 24 not supported yet
0138:fixme:thread:NtSetInformationThread ThreadPowerThrottling stub!
013c:fixme:thread:NtSetInformationThread info class 24 not supported yet
013c:fixme:thread:NtSetInformationThread ThreadPowerThrottling stub!
0140:fixme:thread:NtSetInformationThread info class 24 not supported yet
0140:fixme:thread:NtSetInformationThread ThreadPowerThrottling stub!
0144:fixme:thread:NtSetInformationThread info class 24 not supported yet
0144:fixme:thread:NtSetInformationThread ThreadPowerThrottling stub!
ATTENTION: default value of option vk_khr_present_wait overridden by environment.
0148:fixme:thread:NtSetInformationThread info class 24 not supported yet
0148:fixme:thread:NtSetInformationThread ThreadPowerThrottling stub!
014c:fixme:thread:NtSetInformationThread info class 24 not supported yet
014c:fixme:thread:NtSetInformationThread ThreadPowerThrottling stub!
ATTENTION: default value of option vk_khr_present_wait overridden by environment.
[Gamescope WSI] Failed to connect to gamescope socket: gamescope-0. Bypass layer will be unavailable.
00e8:fixme:win:DisableProcessWindowsGhosting : stub
018c:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFFFFFFFFFA, 000000000DB2FF50
00e8:fixme:ole:CoInitializeSecurity 0000000000000000, -1, 0000000000000000, 0000000000000000, 0, 3, 0000000000000000, 0, 0000000000000000 stub
ATTENTION: default value of option vk_khr_present_wait overridden by environment.
ATTENTION: default value of option vk_khr_present_wait overridden by environment.
ATTENTION: default value of option vk_khr_present_wait overridden by environment.
ATTENTION: default value of option vk_khr_present_wait overridden by environment.
ATTENTION: default value of option vk_khr_present_wait overridden by environment.
ATTENTION: default value of option vk_khr_present_wait overridden by environment.
ATTENTION: default value of option vk_khr_present_wait overridden by environment.
[Gamescope WSI] Failed to connect to gamescope socket: gamescope-0. Bypass layer will be unavailable.
ATTENTION: default value of option vk_khr_present_wait overridden by environment.
[Gamescope WSI] Failed to connect to gamescope socket: gamescope-0. Bypass layer will be unavailable.
ATTENTION: default value of option vk_khr_present_wait overridden by environment.
ATTENTION: default value of option vk_khr_present_wait overridden by environment.
ATTENTION: default value of option vk_khr_present_wait overridden by environment.
[Gamescope WSI] Failed to connect to gamescope socket: gamescope-0. Bypass layer will be unavailable.
0050:fixme:nsi:ipv6_forward_enumerate_all not implemented
01b8:fixme:oleacc:find_class_data unhandled window class: L"#32769"
01b8:fixme:uiautomation:uia_get_providers_for_hwnd Override provider callback currently unimplemented.
01b8:fixme:uiautomation:msaa_provider_GetPropertyValue Unimplemented propertyId 30024
0050:fixme:nsi:ipv6_forward_enumerate_all not implemented
01b8:fixme:uiautomation:msaa_fragment_get_FragmentRoot 000000000004FF18, 000000000062FAC0: stub!
00ec:fixme:netprofm:list_manager_GetConnectivity 017F44C0, 017D369C
01c4:fixme:uiautomation:uia_get_providers_for_hwnd Override provider callback currently unimplemented.
01c4:fixme:uiautomation:msaa_provider_GetPropertyValue Unimplemented propertyId 30024
01c4:fixme:uiautomation:msaa_fragment_get_FragmentRoot 0000000000BB2A48, 0000000001D9FAB0: stub!
0050:fixme:nsi:ipv6_forward_enumerate_all not implemented
0050:fixme:nsi:ipv6_forward_enumerate_all not implemented
ATTENTION: default value of option vk_khr_present_wait overridden by environment.
ATTENTION: default value of option vk_khr_present_wait overridden by environment.
ATTENTION: default value of option vk_khr_present_wait overridden by environment.
[Gamescope WSI] Failed to connect to gamescope socket: gamescope-0. Bypass layer will be unavailable.
01c4:fixme:uiautomation:uia_get_providers_for_hwnd Override provider callback currently unimplemented.
01c4:fixme:uiautomation:msaa_provider_GetPropertyValue Unimplemented propertyId 30024
01c4:fixme:uiautomation:msaa_fragment_get_FragmentRoot 0000000000BAF3C8, 0000000001D9FAB0: stub!
0050:fixme:nsi:ipv6_forward_enumerate_all not implemented
0050:fixme:nsi:ipv6_forward_enumerate_all not implemented
01c8:fixme:netprofm:connection_GetAdapterId 017FB188, 0475DBD8
01c8:fixme:netprofm:connection_GetAdapterId 017FB1C8, 0475DBD8
01c8:fixme:netprofm:connection_GetAdapterId 017FB208, 0475DBD8
01c8:fixme:netprofm:connection_point_Advise 018000C0, 017F7C50, 017F7C74 - semi-stub
00e8:fixme:wbemprox:client_security_SetBlanket 000000006E7A0E40, 0000000006BA6170, 10, 0, (null), 3, 3, 0000000000000000, 0
00e8:fixme:wbemprox:client_security_Release 000000006E7A0E40
info: Game: Cyberpunk2077.exe
info: DXVK: v2.3.1
info: Found built-in config:
info: dxgi.useMonitorFallback = True
info: Effective configuration:
info: dxgi.useMonitorFallback = True
info: Vulkan: Found vkGetInstanceProcAddr in winevulkan.dll @ 0x65dc4000
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
info: OpenXR
info: OpenVR: could not open registry key, status 2
info: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_EXT_surface_maintenance1
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
ATTENTION: default value of option vk_khr_present_wait overridden by environment.
ATTENTION: default value of option vk_khr_present_wait overridden by environment.
ATTENTION: default value of option vk_khr_present_wait overridden by environment.
ATTENTION: default value of option vk_khr_present_wait overridden by environment.
ATTENTION: default value of option vk_khr_present_wait overridden by environment.
ATTENTION: default value of option vk_khr_present_wait overridden by environment.
[Gamescope WSI] Failed to connect to gamescope socket: gamescope-0. Bypass layer will be unavailable.
[Gamescope WSI] Failed to connect to gamescope socket: gamescope-0. Bypass layer will be unavailable.
warn: Skipping CPU adapter: llvmpipe (LLVM 17.0.6, 256 bits)
info: Enabled useMonitorFallback option
info: AMD Radeon RX 7900 XTX (RADV NAVI31):
info: Driver : radv 24.1.1
info: Memory Heap[0]:
info: Size: 32101 MiB
info: Flags: 0x0
info: Memory Type[2]: Property Flags = 0x6
info: Memory Type[5]: Property Flags = 0xe
info: Memory Type[6]: Property Flags = 0xe
info: Memory Type[8]: Property Flags = 0xc6
info: Memory Type[10]: Property Flags = 0xce
info: Memory Heap[1]:
info: Size: 24560 MiB
info: Flags: 0x1
info: Memory Type[0]: Property Flags = 0x1
info: Memory Type[1]: Property Flags = 0x1
info: Memory Type[3]: Property Flags = 0x7
info: Memory Type[4]: Property Flags = 0x7
info: Memory Type[7]: Property Flags = 0xc1
info: Memory Type[9]: Property Flags = 0xc7
ATTENTION: default value of option vk_khr_present_wait overridden by environment.
ATTENTION: default value of option vk_khr_present_wait overridden by environment.
ATTENTION: default value of option vk_khr_present_wait overridden by environment.
[Gamescope WSI] Failed to connect to gamescope socket: gamescope-0. Bypass layer will be unavailable.
01c4:fixme:uiautomation:uia_get_providers_for_hwnd Override provider callback currently unimplemented.
01c4:fixme:uiautomation:msaa_provider_GetPropertyValue Unimplemented propertyId 30024
01c4:fixme:uiautomation:msaa_fragment_get_FragmentRoot 0000000000BB2AC8, 0000000001D9FAB0: stub!
0050:fixme:nsi:ipv6_forward_enumerate_all not implemented
0050:fixme:nsi:ipv6_forward_enumerate_all not implemented
00e8:fixme:netprofm:list_manager_GetConnectivity 00000000068C94D0, 000000000021F6D0
01f0:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFFFFFFFFFA, 000000000FDFFF50
00e8:fixme:cryptasn:CryptDecodeObjectEx Unsupported decoder for lpszStructType 1.3.6.1.4.1.311.2.1.4
00e8:fixme:cryptasn:CryptDecodeObjectEx Unsupported decoder for lpszStructType 1.3.6.1.4.1.311.2.1.4
0220:fixme:ver:GetCurrentPackageId (000000003A95FF50 0000000000000000): stub
info: Game: Cyberpunk2077.exe
info: DXVK: v2.3.1
info: Found built-in config:
info: dxgi.useMonitorFallback = True
info: Effective configuration:
info: dxgi.useMonitorFallback = True
info: Vulkan: Found vkGetInstanceProcAddr in winevulkan.dll @ 0x65dc4000
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
info: OpenXR
info: OpenVR: could not open registry key, status 2
info: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_EXT_surface_maintenance1
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
ATTENTION: default value of option vk_khr_present_wait overridden by environment.
ATTENTION: default value of option vk_khr_present_wait overridden by environment.
ATTENTION: default value of option vk_khr_present_wait overridden by environment.
[Gamescope WSI] Failed to connect to gamescope socket: gamescope-0. Bypass layer will be unavailable.
warn: Skipping CPU adapter: llvmpipe (LLVM 17.0.6, 256 bits)
info: Enabled useMonitorFallback option
info: AMD Radeon RX 7900 XTX (RADV NAVI31):
info: Driver : radv 24.1.1
info: Memory Heap[0]:
info: Size: 32101 MiB
info: Flags: 0x0
info: Memory Type[2]: Property Flags = 0x6
info: Memory Type[5]: Property Flags = 0xe
info: Memory Type[6]: Property Flags = 0xe
info: Memory Type[8]: Property Flags = 0xc6
info: Memory Type[10]: Property Flags = 0xce
info: Memory Heap[1]:
info: Size: 24560 MiB
info: Flags: 0x1
info: Memory Type[0]: Property Flags = 0x1
info: Memory Type[1]: Property Flags = 0x1
info: Memory Type[3]: Property Flags = 0x7
info: Memory Type[4]: Property Flags = 0x7
info: Memory Type[7]: Property Flags = 0xc1
info: Memory Type[9]: Property Flags = 0xc7
gamescope: children shut down!
(EE) failed to read Wayland events: Broken pipe
X connection to :1 broken (explicit kill or server shutdown).
X connection to :1 broken (explicit kill or server shutdown).
X connection to :1 broken (explicit kill or server shutdown).
X connection to :1 broken (explicit kill or server shutdown).
X connection to :1 broken (explicit kill or server shutdown).
XIO: fatal IO error 2 (No such file or directory) on X server ":1"
after 218 requests (207 known processed) with 0 events remaining.
011c:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFFFFFFFFFA, 000000000021FEB0
Steps to reproduce
Go to a game such as cyuberpunk 2077
Click on Settings > Gamescope
Enable upscaling or frame limit
launch game
Expected behavior
game opens with gamescope
Screenshots
No response
Heroic Version
Latest Stable (Flatpak)
System Information
OS Nobara 40
GPU: AMD RX 7900 XTX
DE: KDE Plasma 6.0.5 (Wayland)
Additional information
No response
The text was updated successfully, but these errors were encountered:
I currently have this issue, changing the alternative doesn't help at all. Doesn't seem that Heroic wants to work with Gamescope via flatpak. I can run it just fine with prism, so it's not that gamescope is borked.
I've also had 0% success of trying to run gamescope via wrapper settings.
Describe the bug
games simply do not open when using gamescope in the game settings, unless i set an alternate EXE to run, then the EXE opens with gamescope as expected
tested with Cyberpunk 2077 and Crysis
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Steps to reproduce
Expected behavior
game opens with gamescope
Screenshots
No response
Heroic Version
Latest Stable (Flatpak)
System Information
Additional information
No response
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