-
Notifications
You must be signed in to change notification settings - Fork 5
/
SteamControllerNative.vcxproj
335 lines (335 loc) · 18 KB
/
SteamControllerNative.vcxproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug ASI|x64">
<Configuration>Debug ASI</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug DLL|x64">
<Configuration>Debug DLL</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release ASI|x64">
<Configuration>Release ASI</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release DLL|x64">
<Configuration>Release DLL</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{4EECFF18-516F-4D34-AF9D-DAD133ABC2F8}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>SteamControllerNative</RootNamespace>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release ASI|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug ASI|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug DLL|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release DLL|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release ASI|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug ASI|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug DLL|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release DLL|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release ASI|x64'">
<LinkIncremental>false</LinkIncremental>
<TargetExt>.asi</TargetExt>
<IncludePath>.\sdk\ScriptHookV\;$(IncludePath)</IncludePath>
<LibraryPath>.\sdk\ScriptHookV\lib\;$(LibraryPath)</LibraryPath>
<OutDir>$(SolutionDir)bin\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)intermediate\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug ASI|x64'">
<LinkIncremental>false</LinkIncremental>
<TargetExt>.asi</TargetExt>
<IncludePath>.\sdk\ScriptHookV\;$(IncludePath)</IncludePath>
<LibraryPath>.\sdk\ScriptHookV\lib\;$(LibraryPath)</LibraryPath>
<OutDir>$(SolutionDir)bin\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)intermediate\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug DLL|x64'">
<LinkIncremental>false</LinkIncremental>
<TargetExt>.dll</TargetExt>
<IncludePath>$(IncludePath)</IncludePath>
<LibraryPath>$(LibraryPath)</LibraryPath>
<OutDir>$(SolutionDir)bin\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)intermediate\$(Configuration)\</IntDir>
<TargetName>steam_api64</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release DLL|x64'">
<LinkIncremental>false</LinkIncremental>
<TargetExt>.dll</TargetExt>
<IncludePath>$(IncludePath)</IncludePath>
<LibraryPath>$(LibraryPath)</LibraryPath>
<OutDir>$(SolutionDir)bin\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)intermediate\$(Configuration)\</IntDir>
<TargetName>steam_api64</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release ASI|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>NDEBUG;_WINDOWS;_USRDLL;STEAMCONTROLLERNATIVE_EXPORTS;_CRT_SECURE_NO_WARNINGS;SCRIPT_ASI;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>No</GenerateDebugInformation>
<AdditionalOptions>
</AdditionalOptions>
<AdditionalDependencies>Version.lib;ScriptHookV.lib;%(AdditionalDependencies)</AdditionalDependencies>
<ModuleDefinitionFile>
</ModuleDefinitionFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug ASI|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>DEBUG;NDEBUG;_WINDOWS;_USRDLL;STEAMCONTROLLERNATIVE_EXPORTS;_CRT_SECURE_NO_WARNINGS;SCRIPT_ASI;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>No</GenerateDebugInformation>
<AdditionalOptions>
</AdditionalOptions>
<AdditionalDependencies>Version.lib;ScriptHookV.lib;%(AdditionalDependencies)</AdditionalDependencies>
<ModuleDefinitionFile>
</ModuleDefinitionFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug DLL|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>DEBUG;NDEBUG;_WINDOWS;_USRDLL;STEAMCONTROLLERNATIVE_EXPORTS;_CRT_SECURE_NO_WARNINGS;SCRIPT_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>No</GenerateDebugInformation>
<AdditionalOptions>
</AdditionalOptions>
<AdditionalDependencies>Version.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<ModuleDefinitionFile>src\steam_api64.def</ModuleDefinitionFile>
</Link>
<PostBuildEvent>
<Command>
</Command>
</PostBuildEvent>
<PreBuildEvent>
<Command>
</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release DLL|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>NDEBUG;_WINDOWS;_USRDLL;STEAMCONTROLLERNATIVE_EXPORTS;_CRT_SECURE_NO_WARNINGS;SCRIPT_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>No</GenerateDebugInformation>
<AdditionalOptions>
</AdditionalOptions>
<AdditionalDependencies>Version.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<ModuleDefinitionFile>src\steam_api64.def</ModuleDefinitionFile>
</Link>
<PostBuildEvent>
<Command>
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="src\resource.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug ASI|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release ASI|x64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="src\ISteamClient017.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release ASI|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug ASI|x64'">false</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="src\ISteamController004.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug ASI|x64'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release ASI|x64'">false</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="src\NativeInvoker.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug ASI|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release ASI|x64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="src\BaseScript.h" />
<ClInclude Include="src\HookedScript.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug DLL|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release DLL|x64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="src\InjectedScript.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug ASI|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release ASI|x64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="src\Logger.h" />
<ClInclude Include="src\natives.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release ASI|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug ASI|x64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="src\Pattern.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release ASI|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug ASI|x64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="src\steam_api64.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug ASI|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release ASI|x64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="src\stdafx.h" />
<ClInclude Include="src\Controller.h" />
<ClInclude Include="src\steam_types.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug ASI|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release ASI|x64'">true</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="src\targetver.h" />
<ClInclude Include="src\VersionUtils.h" />
<ClInclude Include="src\SteamClient.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug DLL|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release DLL|x64'">true</ExcludedFromBuild>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\NativeInvoker.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug ASI|x64'">true</ExcludedFromBuild>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Release ASI|x64'">
</DeploymentContent>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release ASI|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="src\BaseScript.cpp" />
<ClCompile Include="src\HookedScript.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug DLL|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release DLL|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="src\InjectedScript.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug ASI|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release ASI|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="src\dllmain.cpp">
<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release ASI|x64'">false</CompileAsManaged>
<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Debug ASI|x64'">false</CompileAsManaged>
<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Debug DLL|x64'">false</CompileAsManaged>
<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release DLL|x64'">false</CompileAsManaged>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release ASI|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug ASI|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug DLL|x64'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release DLL|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="src\Logger.cpp" />
<ClCompile Include="src\stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release ASI|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug ASI|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug DLL|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release DLL|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="src\Controller.cpp" />
<ClCompile Include="src\steam_api64.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug ASI|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release ASI|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="src\VersionUtils.cpp" />
<ClCompile Include="src\SteamClient.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release DLL|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug DLL|x64'">true</ExcludedFromBuild>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="controller.vdf" />
<None Include="game_actions_271590.vdf" />
<None Include="sdk\Steamworks\redistributable_bin\win64\steam_api64.dll">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release ASI|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug ASI|x64'">true</ExcludedFromBuild>
</None>
<None Include="src\steam_api64.def">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release ASI|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug ASI|x64'">true</ExcludedFromBuild>
</None>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="src\SteamControllerNative.rc">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug ASI|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release ASI|x64'">true</ExcludedFromBuild>
</ResourceCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>